by slimm44 on Fri Oct 21, 2016 10:12 am
Bird_33 wrote:skoadam wrote:Bird_33 wrote:Im unsure man, I did a simulated season with the URB ratings and was a little dissapointed with some of it..i.e league MVP Magic averaging 15 points and my man Larry averaging 12points!....I know he wasnt his vintage self by 90 but he still averaged 24 points...Id rather you just handled the ratings PERIOD man if you could do that it would be a big help?
No man, im dissapointed that you dont understand basic things about how game calculate stats.
This is the result of simulating URB 1989/90. Did you ever checked Bird minutes? Slimm job on 2k13/2k14 ratings/tendencies is GIGANTIC, he implemented almost all REAL stats into 2k rating system. Its really hard to read your post and leave it without reaction. So here it is. URB 89/90 full season simulation.
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I understand "basic things" as much as I understand condescension, so wind your neck in. All I did was assume minutes were allocated within the roster file and did a quick sim.
Anyway, yeah looks good slimm I'll probably use them then, thanks
The only game mode that keeps minutes the same as in the roster file is playoff mode. Season and association go into 2k logic which is just dumb.
Feel free to use my edits. I'm finishing up the very last edit to my spreadsheet and then I get to paste the FINAL edits into my "all seasons" spreadsheet, then paste into roster files. If you can wait until then, it would be ideal because there would be no duplicate work needed.
URB WHERE SIM HAPPENS [38 Complete Seasons Mods] 2019/2020 2018/2019 2017/2018 2016/2017 2015/2016 2014/2015 2013/2014 2012/2013 2011/2012 2010/2011
2009/2010 2008/2009 2007/2008 2006/2007 2005/2006 2004/2005 2003/2004 2002/2003 2001/2002 2000/2001
1999/2000 1998/1999 1997/1998 1996/1997 1995/1996 1994/1995 1993/1994 1992/1993 1991/1992 1990/1991
1989/1990 1988/1989 1987/1988 1986/1987 1985/1986 1984/1985 1969/1970 1961/1962What makes this mod “sim”? Here are a few of the features that set this project apart from all others:
- Every art file (jerseys, arenas, cyberfaces, accessories, courts, dornas (advertisement at half court), etc is realistic and none will crash game play
- There is no missing art file in the entire project
Every player in every roster has:
- Accurate statistical ratings and tendencies to work with 2k's simulation engine while still providing realistic game play
- Realistic ratings and tendencies that affect game play but not the simulation engine ie dribbling, athletic ratings, post tendencies, etc.
- Realistic physical attributes that decrease after major injuries or as the player gets older
- Accurate play types
- Accurate contracts
- Accurately updated Coaching profiles and playbooks
- Draft classes that have realistic player information for every player
- A few slider sets designed to be a base for realistic game play