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Wayback Wednesday: The Evolution of Roster Mods

Wayback Wednesday: The Evolution of Roster Mods

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the evolution of roster mods in our community.

As technological improvements have led to the development of bigger and better basketball video games, our expectations have changed. What were once cutting-edge graphics are no longer impressive. What was once a deep and engaging mode now seems shallow compared to what’s available in a newer game…usually! This isn’t to say that old games are bad and not worth playing. I wouldn’t be diving into basketball gaming history, or advocating for retro gaming, if I didn’t see value in older titles! Still, we always want to see the genre make advancements, so the bar does get raised.

The same goes for modding over the years. While we made some fantastic roster mods for the early NBA Live games on PC, there were limitations to what we could change and include. As it became easier to modify textures and models in addition to player and team data, there was an expectation that roster mods would become more comprehensive. This led to a golden age of NBA Live modding that has since been continued with the NBA 2K series, but in some ways, it’s also been detrimental to the hobby. Let’s take a look back…way back…

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Monday Tip-Off: Don’t Let Imperfection Stifle Fun

Monday Tip-Off: Don't Let Imperfection Stifle Fun

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some advice to not allow imperfection get in the way of having fun on the virtual hardwood.

When it comes to sim basketball games – or sim sports titles in general – accuracy is obviously the name of the game. Inaccuracies, whether aesthetic or gameplay-related, stick out like a sore thumb. We have a similar philosophy when it comes to modding. Missing or incorrectly assigned art updates, inaccurate ratings, or some other mistake, will not go unnoticed. Perfection is a lofty and indeed impossible goal, but developers and modders alike strive to come as close to it as possible. At some point of course, we do need to make peace with some level of imperfection.

In fact, it’s important to not let imperfection stifle or stand in the way of fun. Again, this isn’t to say that accuracy isn’t important or something to aim for. However, by focusing on imperfections or allowing limitations to shoot down an otherwise good idea, you’re robbing yourself of a good time on the virtual hardwood. You can and certainly should point out errors, and constructively criticise aspects of games and mods that could stand to improve. There are undoubtedly times when an imperfection will detract from the experience. With that being said, as the saying goes, perfection is the enemy of good, and the pursuit of it can often stand in the way of our enjoyment.

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Wayback Wednesday: The NBA Live Toolkit

Wayback Wednesday: The NBA Live Toolkit

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at an essential modding utility in the early days of our community: the NBA Live Toolkit.

In some respects, roster editing in basketball video games has come a long way. We have access to animation packages, salary data, and other attributes that used to be hidden. At the same time, the in-game roster customisation tools still have many of the same drawbacks as they did in much earlier games. There are still attributes and bio data that we can’t edit or add for created players, or even modify for original players. Placeholder players are still difficult to deal with, as they’re not completely customisable. To make truly detailed roster mods, we need external editing tools.

Fortunately, talented people in the community have been able to step up and develop roster editing tools throughout the years. It began with our founders’ editors for the early NBA Live games, Vl@d took on the challenge for the burgeoning NBA 2K modding scene, and Looyh continues to carry the torch today. It hasn’t been easy, with executable and save files needing to be mapped and decoded. However, editing roster files did become easier with the adoption of the DBF format, and the process was further simplified by the NBA Live Toolkit. Let’s take a look back…way back…

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Monday Tip-Off: The Novelty of Older & Newer Rosters

Monday Tip-Off: The Novelty of Older & Newer Rosters

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the novelty of updating older games for new seasons, and modding retro seasons into newer games.

Although I wish we had more than just NBA 2K coming out every year, the fact that we do still have an annual release means that we can always play with current rosters. If we do feel like revisiting a past season, it’s as easy as dusting off an old favourite, stepping into an interactive almanac as it were. We can have a blast exploring NBA history and keeping up with the current league alike via the virtual hardwood, simply by having an array of games on hand. What I’m getting at here is that we’re not reliant on customising any single game in order to experience different seasons.

Of course, while full season mods aren’t necessary, they’re still fantastic! There’s a real novelty in seeing contemporary players in a game that came out long before they were in the league, or indeed, before they were even born! Likewise, an authentic re-creation of the league from decades ago in a modern video game is a joy to behold. That novelty is why I’ll always advocate for going back and tinkering with an older game, or getting creative with a newer one. In both cases – older rosters in a newer game, or newer rosters in an older one – it’s an interesting combination of nostalgia and appreciation for the contemporary, leading to an enjoyable gaming experience.

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March Modness 2024 Tips Off Today

NLSC March Modness

March is here once again, and that means we’re tipping off the seventh annual March Modness! If you’re unfamiliar with the event, throughout the month of March, we make it a point to celebrate our modding community. Modding is always going to be an evergreen activity here at the NLSC, but March Modness is a time to reflect on the hobby, and ideally get even more productive and creative.

As always, this celebration includes a giveaway. If you upload a mod for any basketball video game to our Downloads section during March 2024, and include “March Modness” in the description, you’re automatically in the draw to win a copy of NBA 2K25 PC later this year (full terms and conditions can be found below). Congratulations once again to last year’s winner, Pep!

I’ll also be covering some topics related to modding in my weekly articles, and I’m certain that Dee and I will be discussing mods on the NLSC Podcast as well. Once again, I’ll be looking to spend some time in the “workshop” myself, with an eye to at least releasing a couple of small mods here and there; especially since I’m on such a retro gaming kick these days!

Hopefully, we can all look forward to a fun celebration of modding this March, and some great releases from our talented community. Thanks as always to everyone who contributes to our Downloads section, and supports the modding community here at the NLSC! We really do appreciate people freely sharing their work with their fellow gamers.

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Monday Tip-Off: Inspiration, Impatience, & Fresh Starts

Monday Tip-Off: Inspiration, Impatience, & Fresh Starts

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how a combination of new inspiration, impatience, and the appeal of fresh starts, can derail modding projects.

Last year, I was quite relieved when I finally released my fixed official roster for NBA 2K10; a roster that added missing Legends, corrected ratings and tendencies for the original Legends, and made a few other enhancements. Not only was I pleased with the results – as egotistical as that may sound – but it was gratifying to finish a modding project that I’d started, particularly one that can inject more fun into retro basketball gaming, and possibly even serve as a base for future projects. It came out later than I’d hoped, but it did mean that I was able to take more care with it.

Of course, it’s not the only modding project that I’ve envisioned or attempted in recent years. I’ve shared some of the roster mod ideas that have come to mind in Friday Five articles, and of course previewed an NBA 2K11 current roster project that ultimately fell through. It’s not something I’m particularly proud of, as I was once very dedicated to maintaining current roster updates for NBA Live, on top of other mods over the years. Unfortunately, as I’ve looked to get back into the hobby, I’ve found that being struck by inspiration for another project has a tendency to cause impatience with the current one, and a strong yearning for the excitement that comes with fresh starts.

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NLSC Podcast #503: Good Vibes, Free Mods!

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From courtside of the virtual hardwood, it’s Episode #503 of the NLSC Podcast!

We’re all about good vibes and enhancing everyone’s basketball gaming, from recommendations about an Android emulator that allows you to play mobile games on your PC, to advocating for freely available mods! Fortunately, we do still have people releasing some great projects free of charge, including wiscard_rush who has just completed a great 2009 season roster for NBA Live 10 PS3. This leads us to join the community in speculating on why we’re not seeing anywhere near as many mods for NBA 2K24 as we have for previous games. We also ask the community which console they’d choose if they could only have one for life, and what they consider to be the turning points for NBA Live and NBA 2K.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Old Favourites Deserve Love…And Mods

Monday Tip-Off: Old Favourites Deserve Love...And Mods

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off by once again advocating for retro basketball gaming, as I believe old favourites deserve love…and also mods.

Retro gaming is hardly an obscure interest, no matter what the genre. Of course, the newest and most popular titles will always get the most attention, and annual sports releases are often left in the past by a majority of the fanbase. As such, there’s always risk in producing content based around old favourites, at least as far as getting more eyes on what you’re doing. Nevertheless, it’s something that I’ve had an interest in doing, going right back to when I joined the community and created the NBA Live Domain. As I’ve said before, I’ve realised that I was born to be a retro gamer!

That’s why I’ll always advocate for dusting off old favourites, if only every now and again. The clips and highlight reels of older basketball games that Dee and I have shared over the past few years have clearly resonated with the community. To that point, we’ve had comments along the lines of “I wish I could still play this”. Here’s the thing: there’s no reason you can’t! As long as you still have the games and hardware to run them, let nothing stop you from hooking up a console! Furthermore, as far as PC releases are concerned, recent ones readily work, while older titles can still run with minimal fuss. With that in mind, why shouldn’t we look to mod old favourites?

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Monday Tip-Off: A Viable Roster of What Ifs

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on whether it would be viable to create a single season roster mod that’s based on What Ifs.

Hypothetical situations invite thought-provoking discussions, no matter what the topic. To that end, like all sports, basketball has provided us with countless What Ifs. Granted, too many fanboys believe that their imaginary scenarios prove a point, as theoretical accomplishments are used to enhance a legacy. Tribalistic discourse aside however, NBA What Ifs are fun and interesting to ponder. They’re also a tantalising idea for roster mods, since those hypothetical situations can be made tangible, thus allowing various debates to be played out on the virtual hardwood.

A couple of people have made What If roster mods over the years. In fact, it’s an idea that I keep in the back of my mind as a project that I’d be open to tackling at some point. However, those What If rosters are usually comprised of standalone teams, and maybe an opponent for them. In other words, it’s a mixture of What Ifs: Tim Duncan on the 2001 Orlando Magic, Kobe Bryant on the 2005 Los Angeles Clippers, and so on. Such a mod is still fun to play with of course, but I’ve been wondering if it would actually be possible to make a single season roster that accounts for multiple What Ifs. If so, what would be the ideal season for it, and how much history would we change?

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Monday Tip-Off: Matching the Original Aesthetic With Mods

Monday Tip-Off: Matching the Original Aesthetic With Mods

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the importance of matching the original aesthetic when creating mods.

Do I even need to say that mods are awesome? In this community, we’re well aware of how modding can enhance basketball video games. It’s something that people around these parts have been doing since 1996, and the work has only become even more impressive over the years with bigger and better projects. We’ve updated rosters to keep old games current, taken games back in time to replay classic seasons, and revamped games to turn them into completely different leagues. Smaller mods have still made a big difference too, fixing inaccuracies and enhancing details.

Needless to say, it takes practice to develop your modding skills, especially if you’re working with textures and models. Furthermore, if you’re updating a logo, or adding a missing portrait or jersey, then you’ll also be aiming for conformity as well as quality. That is to say, the goal is to create mods that seamlessly blend in with the original aesthetic, appearing as though they’re official assets that were always there. Indeed, the best mods often don’t even look like mods – but for knowing that their content isn’t in the original game – because they’re crafted to fit in so well. It’s why it’s important to hone our skills and techniques so that we can properly match that original aesthetic.

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NBA 2K24 Out Now; Mods Folder in PC Version

NBA 2K24 Out Now; Mods Folder in PC Version

NBA 2K24 is out now on all platforms! Whether you prefer to go digital or pick up a physical copy from a store, you can now get your hands on this year’s game. As previously mentioned, I’ve launched the appropriate sections in our Forum, as well as added the necessary categories to our Downloads database. I’ve also added pages for the Next Gen and Current Gen update histories to our Wiki.

Speaking of modding, the PC version of NBA 2K24 has an exciting development! While we still don’t have any official modding tools from 2K, this year’s game includes a mods folder by default. This means we don’t need to use an unofficial plugin to have the game load custom files. This is something we haven’t had since NBA Live provided us with CustomArt, and it should definitely make creating and installing mods much easier!

Indeed, we’ve already got our first NBA 2K24 mod release – shout out to SexCurryBeats! – so stay tuned for a separate bulletin after a few more mods have been uploaded. In the meantime, please feel free to share your impressions of the game in the Forum, as well as get into modding if that’s your scene! Once again, we’d appreciate any help keeping our Wiki resources for NBA 2K24 updated, but as long as you’re enjoying our facilities and content, that’s the main thing. We’ll have plenty of post-release coverage and content for NBA 2K24 in the weeks and months to come, so keep it locked to the NLSC, and have a great time on the virtual hardwood!

Monday Tip-Off: Anti-Cheat & The Modding Scene

Monday Tip-Off: Anti-Cheat & The Modding Scene

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my thoughts on anti-cheat measures in NBA 2K23 PC, and their effect on the modding scene.

The Season 6 patch for NBA 2K23 introduced some unexpected complications for the PC version. Specifically, it includes anti-cheat measures that interfere with looyh’s Hook tool, which as modders and mod users are all too aware, is an essential utility for modding. Naturally, this led to some understandable frustration. To state the obvious, modding is a big part of what we do in this community, and these anti-cheat measures resulted in a new barrier to creating and enjoying mods. Considering that the PC version is already a lower priority release, it’s a disappointing development.

Of course, ever since the PC began receiving ports of the PlayStation 4/Xbox One version of NBA 2K, official patches have presented a challenge to modding. The changes to the executable require utilities and Cheat Engine tables to be updated accordingly; something that wasn’t necessary when we were editing the roster files directly. It’s something that other modding communities have had to deal with for a long time, and we have ultimately been able to adapt. The addition of anti-cheat measures makes things tricky, which is obviously unfortunate. It also spotlights the needs of the online scene being at odds with the needs of the modding community.

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Wayback Wednesday: A Tribute to DB Commander

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m paying tribute to some very useful software in our modding community: DB Commander.

There have been a number of important modding tools developed over the years. The early NBA Live editors tipped everything off, bringing modding to games that were definitely not designed with it in mind. They were followed by the NBA Live Toolkit, which made editing the new roster database files so much simpler. The EA Graphics Editor and other tools expanded modding (or patching, as it used to be called) beyond rosters, facilitating a plethora of custom faces, jerseys, courts, and more. When NBA 2K came to PC, REDitor II, RED MC, and other utilities made modding viable.

However, one of the most useful tools in NBA Live modding didn’t come from our community. That wasn’t unusual of course, as some of our most frequently-used modding tools were originally developed for other EA Sports PC releases. The one that I’m talking about today is a commercial solution, though many of us did stick with the shareware release. That program is DB Commander, developed by T&T Solutions. Let’s take a look back…way back…

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Monday Tip-Off: Credit & The Modding Community

Monday Tip-Off: Credit & The Modding Community

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how we approach credit in our modding community, as well as the importance of doing right by each other.

When the NLSC was founded in 1996 and our modding community was established, we adopted several rules that are still in place as of today. Two of the most important rules are the prohibition of charging for mods, and the requirement of giving credit whenever you’re using someone else’s work (as well as asking for permission first, whenever possible). Most of the biggest blow-ups in our modding community have come about due to an incident involving one of those rules, in particular the latter. It’s the reason why it’s gone from being an unwritten rule to a clearly specified policy.

To newcomers, the notion of giving credit and asking for permission may seem odd. After all, anything we make and release is for the benefit of our fellow gamers, and we do walk a fine line with what we do when it comes to modding in the first place. It is part of our established culture and etiquette however, and as long as we’re civil with each other and not draconian in enforcing those rules, it does work for us. At the same time, I do wonder if we can be too precious about our work, not to mention take credit when it isn’t due. There’s something to be said for being flexible, and I say that as someone who has been very particular about credit and permission in the past.

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NLSC Podcast #468: Our Favourite Basketball Game Mods

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From courtside of the virtual hardwood, it’s Episode #468 of the NLSC Podcast!

What better way to celebrate March Modness than by discussing some of our all-time favourite mods? We join the community in reminiscing about the mods that we’ve most enjoyed playing with, as well as the ones that inspired us to get into the hobby. We’re also sharing some stories behind creating fixes for games, and recap a session with a work-in-progress missing legends roster for NBA 2K10. The NLSC NCAA Basketball 10 Tournament has also tipped off with an intense game, and we’re looking forward to more great virtual hardwood action. Indeed, whether it’s picking up tools to mod or firing up favourites to play, we’re mad about basketball gaming this March!

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!