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The Friday Five: 5 Gimmicks That Didn’t Last Long

The Friday Five: 5 Gimmicks That Didn't Last Long

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five gimmicks in basketball gaming that didn’t last very long.

A common complaint about features, mechanics, or modes in basketball games is that they’re “gimmicky”. Of course, it’s possible to describe the more positive attributes of basketball games as “gimmicks”, in the sense that they’re selling points. However, we usually reserve the terms “gimmicks” and “gimmicky” for features and mechanics that we feel deserve the negative connotation. They’re the aspects of basketball games that add little value, and perhaps even detract from the overall experience. It’s why we say we want to see real improvements and great additions, and not just gimmicks.

Unfortunately, basketball games have experimented with ideas that turned out to be more gimmicky than beneficial. They’re not alone in that regard, though. Other genres of video games, television shows, films, social media platforms…not every idea will be a winner, particularly if the concept wasn’t necessarily intended to be beneficial to the audience. Some ideas are certainly creative and merited a try, but didn’t pan out as well as hoped. The good news is that although we’ve seen a number of questionable gimmicks in basketball games, many of them didn’t last too long. They either evolved into a better concept, or were dropped very soon afterwards, as in these five examples.

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Wayback Wednesday: The First Friday Five

Wayback Wednesday: The First Friday Five

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at my very first Friday Five, published ten years ago today.

As I always note in my introduction for Wayback Wednesday, one of the intended purposes of this weekly feature is to republish old articles, usually with some added commentary. Funnily enough, that was actually the subject of the very first Wayback Wednesday, as I posted an article that was no longer available on the site due to us switching content management systems. However, much like Jerry West winning the first NBA Finals MVP despite losing the series, this didn’t set a precedent! I’ve mostly opted for retrospectives and other game-oriented features over republishing articles.

Honestly, I do think that’s the right call, as it’s the optimal use of a weekly feature such as Wayback Wednesday. It’s handy to leave the door open to republishing lost articles and generally digging into our own archives, but I believe that basketball video games should always be the star of the show, so to speak. With that being said, since it is ten years to the day that I posted my first edition of The Friday Five, I’m reflecting on the beginning of my longest-running NLSC feature, as well as the topic that it covered. Let’s take a look back…way back…

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NLSC Podcast #457: Back To School With College Hoops 2K7

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From courtside of the virtual hardwood, it’s Episode #457 of the NLSC Podcast!

Our game of choice for a Parsec session this week was College Hoops 2K7, a release that’s often overshadowed by its very popular sequel. We discuss some of the key points of the game, from the quality of its animations, authenticity, and presentation, to experimental motion controls and minor quibbles. It’s also provided us with a new virtual hardwood legend: Jevon Bro! Referring back to a recent Reddit post and Wayback Wednesday retrospective, we reflect on how well NBA 2K13 holds up, and the recency bias that is pushing it towards becoming underrated. We also recall some exciting pickups in MyTEAM, and note how NBA 2K23 PC has changed for the worse following the most recent patch.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Gameplay Mechanics You May Have Forgotten

The Friday Five: 5 Gameplay Mechanics You May Have Forgotten

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five gameplay mechanics that you may have forgotten, or not ever been aware of.

It would be wrong to say that basketball video games have tried absolutely every idea imaginable. There are still concepts that have yet to be implemented, or explored to their full potential. Developers have experimented with a multitude of ideas on the virtual hardwood though, from presentation and mode design to gameplay mechanics. While some ideas are better than others, we’ve seen that there are multiple ways to represent basketball in video game form, while striving for a fun and authentic experience. This was particularly apparent when we had several games on the market.

Of course, some ideas were better than others. Contrary to what some basketball gamers, NBA Twitter, and Barney Stinson may claim, new isn’t always better. By the same token, nostalgic doesn’t necessarily mean good. Some ideas were good solutions at the time, but would be unsuitable now. We could argue that others are preferable to their modern equivalents, or could be updated for use in new games. It’s interesting to look back at the gameplay mechanics that were attempted, abandoned, or evolved into something else. We remember concepts such as Freestyle Superstars, the original Isomotion, and separate shoot buttons, but here are some that you may have forgotten.

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Monday Tip-Off: Shot Aiming Is A Hit & Miss Idea

Monday Tip-Off: Shot Aiming Is A Hit & Miss Idea

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on shot aiming mechanics, and how they are a hit and miss idea; pun fully intended.

There’s been a lot of talk about the skill gap in NBA 2K in recent years, as you would expect with a greater emphasis on the online competitive scene. Much has been said about the need to separate the good from the great, the scrubs from the elite, and truly celebrate and reward stick skills on the virtual hardwood. Mind you, several gamers push back on the idea of proper matchmaking, so I do question how “competitive” the scene really is. Many of the mechanics that those gamers champion are likewise of questionable value when it comes to the skill gap, and overall quality of gameplay.

Shot aiming is a prominent and somewhat controversial example. On paper, it’s a good idea. It’s more skilful then simply pressing and holding a button, and one could argue that it’s trying to emulate actual basketball skills and technique. In practice, it’s seldom worked out as well as intended, and developers have ended up shelving the concept quite quickly each time it’s been attempted. I have some mixed feelings about shot aiming. I can see the logic behind the idea, but its repeated shortcomings leave me sceptical that it can truly work. Furthermore, I’m bothered by the elitism that it fosters, and the notion that any objections or criticism of it indicates a lack of skill.

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NLSC Podcast #362: Putting the Ball in the Basket

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Episode #362 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

A bevy of retro season roster mods are being produced at the moment, which we’re excited to see. The fact that there are a couple of 2005 season mods out or in the works reminds us that time is marching on, and our nostalgia is getting old! We also have some advice for getting big projects done and released. Meanwhile, NBA 2K21 Current Gen and Next Gen have both received new patches, so we briefly discuss some of the changes. This week’s main discussion is a deep dive into shooting mechanics: the history and evolution, the best and worst concepts, and everything in between. In the latest mailbag, we discuss the forthcoming Space Jam sequel, and consider another What If scenario.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

The Friday Five: 5 Things MyCOURT Needs

The Friday Five

Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five is a list of five things that would enhance MyCOURT in NBA 2K’s MyCAREER.

As I noted in a Wayback Wednesday feature, when MyCOURT was first announced as a new addition in NBA 2K15’s MyCAREER, I didn’t think much of it. My initial thought was that it sounded like a gimmicky premise, another case of adding flash over substance. In hindsight, I was underestimating its usefulness. MyCOURT has not only proven to be an appealing player hub and base of operations for MyCAREER, but is very handy for testing out animations, getting a feel for your player, and earning some extra VC. In NBA 2K17, it could even be used to grind for Cap Breakers.

However, while MyCOURT remains practical and stylish as of NBA 2K19, there are a few things that could stand to be improved upon. Although new functions have been added in the form of mini-games and unlockable items, there are some noteworthy omissions in terms of useful options and equipment. From additional on-court options to menu functions and interactive elements of the environment, these things would allow us to get the most out of MyCOURT. They may not be the most crucial parts of MyCAREER, but having spent considerable time in the mode in NBA 2K19, I feel that these suggestions would spruce up our own private virtual hardwood.

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