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Wayback Wednesday: Classic Teams in EA’s NCAA Basketball Series

Wayback Wednesday: Classic Teams in EA's NCAA Basketball Series

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the classic teams that can be found in a couple of games in EA Sports’ NCAA Basketball series.

It’s March Madness once again, and for long-time basketball gamers, that means our thoughts turn to college hoops titles. It’s been over a decade since we’ve been able to hit the virtual NCAA hardwood, at least without the aid of mods or retro gaming. As someone who grew up in a PAL region, I wasn’t able to play college basketball video games for many years. Indeed, it wasn’t until I was gifted a PlayStation 3 in 2019 and tracked down a few games from 2K Sports’ College Hoops and EA Sports’ NCAA Basketball series that I was finally able to experience them for myself.

I have to tell you, that’s been a blast! While the NCAA mods for NBA Live and NBA 2K have been fantastic, there are some aspects of college basketball that they can’t quite capture. The on-court experience in NCAA Basketball and College Hoops back in the day was impressively authentic, and a fun change of pace from the NBA titles. Even without adding real player names, I really enjoy them. However, something that has really captured my attention in NCAA March Madness 08 and NCAA Basketball 09 is the classic teams. Not only are they great bonus content, but they also had long-lasting ramifications on basketball gaming. Let’s take a look back…way back…

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NBA Live Widescreen Fixes Updated

NBA Live Widescreen Fixes Updated

We have some more excellent news for retro basketball gaming enthusiasts, as Murat continues to develop his fixes for NBA Live! To that end, he’s uploaded a new version of the Widescreen fix that displays the frontend in NBA Live 2005 and NBA Live 06 with the proper resolution.

As Murat has explained in the release notes over on GitHub, the fix doesn’t change any original files, and will only modify the appearance of the UI if the Widescreen fix is being used with NBA Live 2005 or NBA Live 06. He’s still working on further enhancements for this fix, so stay tuned for even more improvements to the widescreen experience in the last four NBA Live games that were released on PC.

Pick up v1.03 of the fix here! A big thanks once again to Murat for his work on these fixes. It appears that there’s some renewed interest in modding and enhancing the retro gaming experience for titles like NBA Live 2005 and NBA Live 06 – including roster updates – and it’s awesome to see. If you have any fixes or mods for those games to share, feel free to make use of our hosting facilities so that we can preserve them for years to come!

Wayback Wednesday: The Evolution of Roster Mods

Wayback Wednesday: The Evolution of Roster Mods

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the evolution of roster mods in our community.

As technological improvements have led to the development of bigger and better basketball video games, our expectations have changed. What were once cutting-edge graphics are no longer impressive. What was once a deep and engaging mode now seems shallow compared to what’s available in a newer game…usually! This isn’t to say that old games are bad and not worth playing. I wouldn’t be diving into basketball gaming history, or advocating for retro gaming, if I didn’t see value in older titles! Still, we always want to see the genre make advancements, so the bar does get raised.

The same goes for modding over the years. While we made some fantastic roster mods for the early NBA Live games on PC, there were limitations to what we could change and include. As it became easier to modify textures and models in addition to player and team data, there was an expectation that roster mods would become more comprehensive. This led to a golden age of NBA Live modding that has since been continued with the NBA 2K series, but in some ways, it’s also been detrimental to the hobby. Let’s take a look back…way back…

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Monday Tip-Off: Don’t Let Imperfection Stifle Fun

Monday Tip-Off: Don't Let Imperfection Stifle Fun

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some advice to not allow imperfection get in the way of having fun on the virtual hardwood.

When it comes to sim basketball games – or sim sports titles in general – accuracy is obviously the name of the game. Inaccuracies, whether aesthetic or gameplay-related, stick out like a sore thumb. We have a similar philosophy when it comes to modding. Missing or incorrectly assigned art updates, inaccurate ratings, or some other mistake, will not go unnoticed. Perfection is a lofty and indeed impossible goal, but developers and modders alike strive to come as close to it as possible. At some point of course, we do need to make peace with some level of imperfection.

In fact, it’s important to not let imperfection stifle or stand in the way of fun. Again, this isn’t to say that accuracy isn’t important or something to aim for. However, by focusing on imperfections or allowing limitations to shoot down an otherwise good idea, you’re robbing yourself of a good time on the virtual hardwood. You can and certainly should point out errors, and constructively criticise aspects of games and mods that could stand to improve. There are undoubtedly times when an imperfection will detract from the experience. With that being said, as the saying goes, perfection is the enemy of good, and the pursuit of it can often stand in the way of our enjoyment.

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2X Crowd Update for NBA Live 2005-08

2X Crowd Update for NBA Live 2005-08

It’s a great time to dust off games like NBA Live 2005, NBA Live 06, NBA Live 07, and NBA Live 08, as Murat’s retro gaming enhancements continue with a 2X (i.e. double resolution) crowd update. Pick it up at the link below, and be on the look out for more great fixes from Murat!

Murat
2X Crowd Update

Thanks to everyone who continues to contribute to our Downloads database! If you need help uploading files, be sure to check out this video tutorial. For more information about downloads, the modding community, and Mod Releases bulletins, please see this FAQ in our Wiki.

NBA Live Widescreen & Windowed Mode Fixes Updated

NBA Live Widescreen & Windowed Mode Fixes Updated

As you may have previously seen, Murat (aka Badger) has been working on some great fixes to enhance retro basketball gaming, specifically for the last four NBA Live games on PC. To that end, he’s updated his Widescreen and Windowed Mode fixes for NBA Live 2005-08 PC, allowing them to look much better on modern systems and 16:9 displays.

You’ll notice that the Widescreen fix now not only increases the resolution during gameplay, but also displays the in-game overlays with the correct proportions. Windowed mode is also a handy feature, and the plugin doesn’t require any external applications. Whether you’re looking to create video content featuring one of these old favourites, or you just want to dust one of them off for your own enjoyment, I’d highly recommend checking out Murat’s fixes!

Download the Widescreen fix for NBA Live 2005-08 here, and the Windowed mode fix here. Murat is keenly working on other fixes to make revisiting NBA Live on PC even better, so stay tuned. These kinds of fixes have definitely been overlooked in our community throughout the years, so as more people take an interest in going back to their favourites, we’d absolutely welcome further fixes that enhance retro gaming, and new modding projects for the classics.

Wayback Wednesday: EA Sports Cover Players in NBA Live 16

Wayback Wednesday: EA Sports Cover Players in NBA Live 16

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the EA Sports cover players that can be found in NBA Live 16.

Did you know that every single NBA 2K cover player is available to play with in NBA 2K24? Between the cover players that are still active and the game’s array of classic and All-Time teams, they’re all accounted for. Obviously, we haven’t had a new NBA Live since 2018, but even then, NBA Live 19 didn’t include every cover player in the history of the series. On top of that, a couple of the cover players that were included in NBA Live 19 were nevertheless retired, and thus exclusive to the collection of Legends in Ultimate Team.

If we want to find the last NBA Live game that featured a healthy selection of players who appeared on the cover of EA Sports’ long-running basketball sim series, we must go back a few years to NBA Live 16. In fact, not only does NBA Live 16 feature a number of NBA Live cover players, but also players who graced the covers of EA Sports’ college basketball titles. And so, I thought it might be fun to spotlight those cover players who are readily accessible in NBA Live 16, wearing EA Sports jerseys in the game’s practice mode. Let’s take a look back…way back…

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Widescreen Fix for NBA Live 2005-08, Other Fixes

Widescreen Fix for NBA Live 2005-08, Other Fixes

Long-time community member Murat (aka Badger) has been working on some fixes for NBA Live PC that will aid with retro gaming. They include a Widescreen Fix and Windowed Mode for NBA Live 2005, NBA Live 06, NBA Live 07, and NBA Live 08. Pick up the Widescreen Fix here, and the Windowed Mode fix here.

In addition to the Widescreen Fix and Windowed Mode Fix for the last four NBA Live games on PC, Murat has been dabbling with some other useful modifications. These include creating custom plugins for games, something that could potentially open up fantastic new retro modding possibilities. They require the FIFA Manager ASI Loader, and accordingly, Murat has uploaded both a DirectDraw and DirectX9 version in anticipation of further releases.

Helping gamers to play these classics on modern operating systems remains a goal of ours, and Murat has helped out by uploading a few more fixed executable files to the Game Fixes section of our Downloads database. If you have any retro gaming tutorials or resources to share, then we’d certainly welcome them!

A big thanks to Murat for providing these resources, and his continued research into developing mods and fixes for some classic NBA Live releases. He’s been sharing some updates in the NLSC Discord, so if you’d like to check them out, feel free to join! Be sure to head to the modding-discussion channel for the latest details.

The Friday Five: 5 Times My Games Imitated Real Moves (Part 2)

The Friday Five: 5 Times My Games Imitated Real Moves (Part 2)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five recalls another five times I encountered real life moves being made by CPU-controlled teams in my games.

As I’ve previously discussed, it’s difficult to determine what constitutes a realistic or unrealistic trade or signing by CPU-controlled teams in franchise and career modes. After all, the real NBA has seen a number of lopsided deals, unexpected departures, and unlikely reunions. At the same time, too many highly unlikely deals, or downright illogical moves such as readily trading away your best player in the midst of a good season, are examples of unrealistic trades that sim heads don’t want to see. Still, we have to acknowledge that reality can sometimes be stranger than fiction!

To that end, some of the real moves that have coincidentally happened in my career and franchise mode games might seem far-fetched, if not for the fact that they came to pass. While four of the examples that I’m sharing today happened after the fact, one of the moves did actually occur in my game before it became a reality, making it eerily prophetic. Whether they serve as surprisingly accurate predictions or they’re simply fun coincidences, I do enjoy seeing CPU-controlled teams making moves that turned out (or will turn out) to be real; even if they don’t involve any big names. With that being said, let’s get to five more examples of my games imitating real NBA moves!

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NBA 08 Highlights: SuperSonics vs. Bobcats

NBA 08 Highlights: SuperSonics vs. Bobcats

As I’ve previously noted, one of my basketball gaming goals for 2024 is to dip into my collection every week, and play a game that I haven’t spent much time with before. Last week’s title was NBA 08 for PlayStation 3, and I’ve posted the highlights from a Seattle SuperSonics vs. Charlotte Bobcats game on our YouTube channel.

Obviously a contemporary of NBA Live 08 and NBA 2K8, as I mentioned on Twitter/X, NBA 08 was probably the third best sim title of the 2008 season. It’s lacking some of the polish of 2K and EA’s games, though the looseness on the sticks does make it surprisingly fun at times. Naturally, I had to use the Seattle SuperSonics – then in their final season in the Pacific Northwest – and take on the Charlotte Bobcats. It’s tough to go past two technically defunct teams (or at least, ones with branding that’s no longer being used) when revisiting old games! Fittingly, Kevin Calabro is on the call as I put up 56 points with rookie Kevin Durant. Check it out!

As you can probably guess, these NBA 08 highlights are a precursor to me covering the game for Wayback Wednesday in the not too distant future. Stay tuned for that, and in the meantime, be sure to subscribe to the NLSC YouTube channel for more basketball gaming content! As always, feel free to hit Dee and I up with any suggestions of games that you’d like to see us play.

NLSC Podcast #512: NBA 2K25 Gameplay Wishlist

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From courtside of the virtual hardwood, it’s Episode #512 of the NLSC Podcast!

It’s Wishlist season once again, so this week, we join the community in listing our top three gameplay wishes for NBA 2K25! Not surprisingly, many of us have similar thoughts on what we want to see out of this year’s game. Following our recent sessions with them, we also discuss NBA ShootOut (aka Total NBA ’96) and Sony’s NBA 08, and compare them to their contemporaries. We’ve also got an injury update to share, and spend some time reflecting on past-their-prime players still having something left in the tank in real life, as well as being fun to play with in video games; especially when they’re familiar faces in unfamiliar places.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: Team Rankings & Overall Ratings

Wayback Wednesday: Team Rankings & Overall Ratings

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Team Rankings and Overall Ratings in basketball video games.

It’s interesting how we get attached to the little details in our favourite basketball video games, particularly the ones that served as our introduction to the genre! I can trace many of my preferences related to presentation and UI to NBA Live 96 PC as it was one of the first 5-on-5 sim games that I played, and it was also the very first one that I owned rather than just frequently renting. To that point, growing up with NBA Live conditioned me to expect teams to be sorted alphabetically by location. 2K’s method of sorting by team name thus felt strange at first, though I’m used to it now.

Another detail that I really enjoyed in the early NBA Live games was the rankings that appeared on team selection screens. Mind you, while I associate them with NBA Live given that it was the series that I primarily played as a young basketball gamer, many sim titles ranked and rated the teams in both individual categories and overall. These rankings gave way to Overall Ratings similar to the ones that players have, which didn’t feel as special, but are also nostalgic in their own way. Let’s take a look back…way back…

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The Friday Five: 5 Evergreen Issues with NBA Live

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five issues with NBA Live that were seemingly evergreen.

When we look at the struggles that NBA Live endured for over a decade, there are two levels to our critique. The first concerns the minutia of the games; the hands-on experience, from gameplay to game modes. In other words, the technical issues and specific design choices that have resulted in titles which failed to live up to ours or EA’s expectations. That’s an important conversation to have, especially when we’ve compiled Wishlists, or otherwise sent in feedback to the developers. However, there’s also a second level in which we evaluate concepts and approach.

It’s at the conceptual level that you’ll find many evergreen issues with the NBA Live series, which have served to hold it back and take it in bad directions. It isn’t a case of laziness, a lack of knowledge, or even resources, though it could be argued that NBA Live has never received the same support from EA Sports brass as its other franchises. There are common mistakes that are present in all of the problematic NBA Live titles though, and even some of the best releases still suffer from these evergreen issues. A comeback for NBA Live will require many specific fixes and additions from a virtual basketball perspective, but conceptually, it must also break the cycle on these trends.

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Monday Tip-Off: Inspiration, Impatience, & Fresh Starts

Monday Tip-Off: Inspiration, Impatience, & Fresh Starts

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how a combination of new inspiration, impatience, and the appeal of fresh starts, can derail modding projects.

Last year, I was quite relieved when I finally released my fixed official roster for NBA 2K10; a roster that added missing Legends, corrected ratings and tendencies for the original Legends, and made a few other enhancements. Not only was I pleased with the results – as egotistical as that may sound – but it was gratifying to finish a modding project that I’d started, particularly one that can inject more fun into retro basketball gaming, and possibly even serve as a base for future projects. It came out later than I’d hoped, but it did mean that I was able to take more care with it.

Of course, it’s not the only modding project that I’ve envisioned or attempted in recent years. I’ve shared some of the roster mod ideas that have come to mind in Friday Five articles, and of course previewed an NBA 2K11 current roster project that ultimately fell through. It’s not something I’m particularly proud of, as I was once very dedicated to maintaining current roster updates for NBA Live, on top of other mods over the years. Unfortunately, as I’ve looked to get back into the hobby, I’ve found that being struck by inspiration for another project has a tendency to cause impatience with the current one, and a strong yearning for the excitement that comes with fresh starts.

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Wayback Wednesday: NBA Live 10 Demo Impressions

Wayback Wednesday: NBA Live 10 Demo Impressions

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m reposting my impressions of the NBA Live 10 demo, originally published way back in 2009.

As I note in the introduction of every Wayback Wednesday, one of the goals of this feature is to repost old articles, particularly ones that are no longer accessible in our archives thanks to switching content management systems a couple of times over the years. It’s probably my most-overlooked Wayback Wednesday concept, as there are plenty of old titles to profile, as well as other topics related to retro basketball gaming. Still, it’d be a shame to leave these early attempts at original content rotting away in the archives. They’re a part of our history, and cover some interesting topics, too.

One such article is my original impressions of the NBA Live 10 demo. NBA Live 10 is a game that I’ve come to appreciate even more in recent years, after initially souring on it due to issues with its second patch. I’ve spoken at length about losing interest in the game, and my subsequent change of heart as it entered my retro basketball gaming rotation, but what were my first hands-on impressions of the NBA Live 10 demo? How do they differ from my post-launch impressions, and how I feel about the game today? Let’s take a look back…way back…

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