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Wayback Wednesday: EA Sports Cover Players in NBA Live 16

Wayback Wednesday: EA Sports Cover Players in NBA Live 16

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the EA Sports cover players that can be found in NBA Live 16.

Did you know that every single NBA 2K cover player is available to play with in NBA 2K24? Between the cover players that are still active and the game’s array of classic and All-Time teams, they’re all accounted for. Obviously, we haven’t had a new NBA Live since 2018, but even then, NBA Live 19 didn’t include every cover player in the history of the series. On top of that, a couple of the cover players that were included in NBA Live 19 were nevertheless retired, and thus exclusive to the collection of Legends in Ultimate Team.

If we want to find the last NBA Live game that featured a healthy selection of players who appeared on the cover of EA Sports’ long-running basketball sim series, we must go back a few years to NBA Live 16. In fact, not only does NBA Live 16 feature a number of NBA Live cover players, but also players who graced the covers of EA Sports’ college basketball titles. And so, I thought it might be fun to spotlight those cover players who are readily accessible in NBA Live 16, wearing EA Sports jerseys in the game’s practice mode. Let’s take a look back…way back…

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The Friday Five: 5 Evergreen Issues with NBA Live

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five issues with NBA Live that were seemingly evergreen.

When we look at the struggles that NBA Live endured for over a decade, there are two levels to our critique. The first concerns the minutia of the games; the hands-on experience, from gameplay to game modes. In other words, the technical issues and specific design choices that have resulted in titles which failed to live up to ours or EA’s expectations. That’s an important conversation to have, especially when we’ve compiled Wishlists, or otherwise sent in feedback to the developers. However, there’s also a second level in which we evaluate concepts and approach.

It’s at the conceptual level that you’ll find many evergreen issues with the NBA Live series, which have served to hold it back and take it in bad directions. It isn’t a case of laziness, a lack of knowledge, or even resources, though it could be argued that NBA Live has never received the same support from EA Sports brass as its other franchises. There are common mistakes that are present in all of the problematic NBA Live titles though, and even some of the best releases still suffer from these evergreen issues. A comeback for NBA Live will require many specific fixes and additions from a virtual basketball perspective, but conceptually, it must also break the cycle on these trends.

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NLSC Podcast #508: Basketball Gifts, NBA Live 16, & Who We’re Watching

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From courtside of the virtual hardwood, it’s Episode #508 of the NLSC Podcast!

We’re back on the air after a hard drive mishap, and it’s also our 2023 Christmas Special! After celebrating the arrival of a brand new desktop, we catch up on an exciting Top 10 Plays, and also compare NCAA March Madness 08 to NBA Live 08. Since we got into the festive spirit by playing a couple of games of NBA Live 16 using the Christmas Day jerseys, we recap those sessions, and once again discuss the game’s strengths and weaknesses. With the 2024 season well underway, we also join the community in listing the players and teams that we’re enjoying watching, and reflect on some of our favourite Christmas gifts involving basketball and basketball video games.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Two Hoop Heads Are Better Than One

Monday Tip-Off: Two Hoop Heads Are Better Than One

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on the joys of co-op play, which demonstrate that two hoop heads (or even more) can indeed be better than one.

So, I’ve previously spoken out in defense of single player experiences, and I do stand by that. As someone who essentially grew up as an only child – my half-brother is sixteen years older than me – I’ve often treated video games as a solo activity. Many of my all-time favourite games are single player, or can be enjoyed just as much alone as when playing with other people. Thanks to season, franchise, and career modes, to say nothing of fun ideas for exhibition games, I’ve made many fond memories balling out alone against the CPU, rather than with or against anyone else.

My immediate circle of friends not being passionate hoop heads like me was also a factor here. Of course, basketball became very popular back in the 90s, so there were times that I hit the virtual hardwood with friends growing up, particularly in arcade titles. As such, I wasn’t always playing NBA Live or NBA Jam solo. On top of that, my cousin Clinton and I were (and still are) very close and share a love of basketball, and would play a variety of hoops games religiously when he came to visit every school holidays. We always played co-op, and so when Dee and I started teaming up in our Parsec sessions, it was a familiar experience that I’m glad to partake in again.

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The Friday Five: 5 Times My Franchise Games & Real Life Imitated Each Other

The Friday Five: 5 Times My Franchise Games & Real Life Imitated Each Other

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five recalls five times that my franchise games and the real NBA imitated each other.

Last week, I recalled five times when real moves made their way into my games, thanks to trades and signings that were initiated by CPU-controlled teams. They were special because obviously, I had nothing to do with them. The AI just happened to make moves that placed players on teams that they’ve played for since those games were released. Conversely, when I don my virtual GM suit in a franchise mode and mimic trades and signings that occurred in real life, it isn’t nearly as remarkable. It’s a situation where we gamers have greater control and influence, after all.

However, it’s still fun to inject some realism into your franchise gaming by taking cues from real life transactions. Indeed, before I made a blockbuster deal to acquire Kevin Garnett in my memorable NBA Live 2004 Dynasty, I considered making the trade that brought Jalen Rose and Antonio Davis to the Chicago Bulls, even testing it out to see if the CPU would accept (as it happens, it did). There have also been times where real life has imitated what was once a fictional move in one of my franchise games, which has been entertaining to see. These five examples of times where my franchise games and real life imitated each other comprise both of those scenarios.

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Wayback Wednesday: Famous Numbers, Not So Famous Players

Wayback Wednesday: Famous Numbers, Not So Famous Players

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at some famous jersey numbers that were worn by players who weren’t so famous, and the video games where you’ll find them.

There was a commemorative magazine published not long after the Chicago Bulls won their fifth NBA championship. As an avid fan, I read it cover to cover until it was no longer pristine. On top of recapping the championship season, the magazine delved into the history of the Bulls. I was fascinated to learn that although Michael Jordan became the last and most famous Bull to wear number 23, he was the seventh player in club history to don it. You have to remember that in 1997, such information wasn’t readily available and accessible in less than a minute!

That tidbit of Bulls and MJ trivia has stuck with me. The longer I’ve been a basketball fan, and the more players that I’ve seen come and go, the more I’ve seen other stars end up sharing their number with far less distinguished NBA alumni. Like so much other historical trivia, these examples frequently present themselves whenever I’m revisiting an old video game, and see players in the rosters that I haven’t thought about in years. While they may not have reached the same level of fame and success as the stars who donned those jerseys, there’s still that connection to their famous peers and their iconic numbers. Let’s take a look back…way back…

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NLSC Podcast #504: NBA 2K14, Ten Years Later

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From courtside of the virtual hardwood, it’s Episode #504 of the NLSC Podcast!

If you can believe it, last Wednesday marked a decade since NBA 2K14’s release on PlayStation 4! As such, this week we’re celebrating the tenth anniversary of a truly iconic game, and a personal favourite. That includes looking back to our first impressions of both versions of NBA 2K14, reminiscing about the countless hours we’ve spent with them right through to today, and reflecting on the PC modding scene. We also read out some memories of NBA 2K14 that the community shared with us. Additionally, we have some fantastic basketball gaming sessions from the past week to catch up on, including a game of NBA Live 16 that makes us wistful about yet another missed opportunity for EA Sports.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #503: Good Vibes, Free Mods!

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From courtside of the virtual hardwood, it’s Episode #503 of the NLSC Podcast!

We’re all about good vibes and enhancing everyone’s basketball gaming, from recommendations about an Android emulator that allows you to play mobile games on your PC, to advocating for freely available mods! Fortunately, we do still have people releasing some great projects free of charge, including wiscard_rush who has just completed a great 2009 season roster for NBA Live 10 PS3. This leads us to join the community in speculating on why we’re not seeing anywhere near as many mods for NBA 2K24 as we have for previous games. We also ask the community which console they’d choose if they could only have one for life, and what they consider to be the turning points for NBA Live and NBA 2K.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #500: NBA 2K10 & A Huge Milestone

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From courtside of the virtual hardwood, it’s Episode #500 of the NLSC Podcast!

We’re celebrating a huge milestone this week, as it’s the 500th episode of the NLSC Podcast! To mark the occasion, we’re dipping into the archives to find some classic clips from over eleven years of shows, from the original test pilot in 2010 to interviews with a couple of fantastic guests. We’ve had a ton of fun over the years, and we promise that we’re not done yet! We also recap a couple of sessions with NBA 2K10 PC that we played with the recently-released fixed official roster, and reflect once again on how the game is often overlooked due to the brilliance of NBA 2K11 the very next year.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #499: How Not To Make A Basketball Game

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From courtside of the virtual hardwood, it’s Episode #499 of the NLSC Podcast!

Last week, we imagined the ideal gameplay for NBA 2K and NBA Live by combining our favourite mechanics from previous games. This week, we’re imagining the worst possible NBA Live and NBA 2K by cobbling together our least favourite mechanics; in other words, we’re describing how NOT to make a basketball game! We also revisited NBA Live 07 and NBA 2K18 ahead of that exercise, and suffice to say, that helped us with some of our selections! On a more positive note, we reflect on some fun sessions with NBA 2K6, Blacktop in NBA 2K14, and NBA Jam: On Fire Edition using the Legends On Fire Edition mod, and a recently released fixed roster for NBA 2K10 PC.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: Debuting in Games Before the NBA

Wayback Wednesday: Debuting in Games Before the NBA

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at some examples of players debuting in video games long before tallying their first NBA minute.

Every offseason, there’s a new crop of players – both drafted and undrafted – that will make their debut in the real NBA and on the virtual hardwood alike. To that point of course, barring Summer League play, basically all NBA players will be debuting in games before the real NBA, and have done so as long as titles with updated rosters have been released before the season tips off. However, there are players whose real life debuts came well after their first appearance in a video game. For the purposes of this article, this is what I mean when I say “debuting in games before the NBA”.

This includes players that missed what should’ve been their rookie season, and future NBA players who made cameos through other means. These appearances can make it difficult to remember exactly when certain players debuted or were drafted, since we recall playing with them in video games much earlier. There are also fun examples of bonus content leading to pre-NBA cameos for players who would become noteworthy names, and in some cases, major stars. It’s a lengthy list, so settle in as we take a look back…way back…

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The Friday Five: 5 Players Who Only Appeared on Certain Teams in Games (Part 16)

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is Part 16 in an ongoing series looking at players who only appeared on certain teams in video games.

So, as of writing, there will be four more articles covering players who only appeared on certain team in games, following this one. That will take us through to Part 20 on the last Friday of January 2024. At one point, this was going to be the final article in the series – at least for now – but David L has come through with so many great examples that I couldn’t not write about them! There were also too many interesting stories and players who were memorable for one reason or another for me to scrap what I had already written, so instead I decided to continue this series a little longer!

After covering some more obscure players in Part 15, Part 16 features names that are – with one exception – far more recognisable to fans who know their NBA history. Of course, their phantom stints can still easily fly under the radar. A couple of them are looser examples of players who only appeared on certain teams in games as they do have a prior stint with the club in question, but their return didn’t come to fruition outside of the virtual hardwood. As such, they do still qualify as phantom stints. Again, that’s probably what I should’ve called this series in the first place! In any case, let’s look at five more players with phantom stints that video games have preserved.

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The Friday Five: 5 Gimmicks That Didn’t Last Long

The Friday Five: 5 Gimmicks That Didn't Last Long

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five gimmicks in basketball gaming that didn’t last very long.

A common complaint about features, mechanics, or modes in basketball games is that they’re “gimmicky”. Of course, it’s possible to describe the more positive attributes of basketball games as “gimmicks”, in the sense that they’re selling points. However, we usually reserve the terms “gimmicks” and “gimmicky” for features and mechanics that we feel deserve the negative connotation. They’re the aspects of basketball games that add little value, and perhaps even detract from the overall experience. It’s why we say we want to see real improvements and great additions, and not just gimmicks.

Unfortunately, basketball games have experimented with ideas that turned out to be more gimmicky than beneficial. They’re not alone in that regard, though. Other genres of video games, television shows, films, social media platforms…not every idea will be a winner, particularly if the concept wasn’t necessarily intended to be beneficial to the audience. Some ideas are certainly creative and merited a try, but didn’t pan out as well as hoped. The good news is that although we’ve seen a number of questionable gimmicks in basketball games, many of them didn’t last too long. They either evolved into a better concept, or were dropped very soon afterwards, as in these five examples.

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Wayback Wednesday: The Misuse of Legends in NBA Live

Wayback Wednesday: The Misuse of Legends in NBA Live

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at how Legends have been misused in NBA Live over the years.

If you remember hitting the virtual hardwood before NBA Live 2000 was released, then you’ll recall what a big deal it was when Legends were announced for the game. Sure, we had modding, and even on console Create-a-Player could be used to make some serviceable retro players, but now they were going to be right there in the game by default! They’d have proper faces, and their names would be called by the PA Announcer and commentators. And of course, Michael Jordan would at long last appear in an NBA Live game. It was huge news, and a landmark feature.

Considering that EA Sports had found themselves in hot water after trying to sneak some Legends into the 16-bit version of NBA Live 96, it seemed like something that would never happen. That made the official inclusion of Legends even more special, and it’s why I won’t take historical content for granted. However, it’s fair to say that over the years, NBA Live didn’t do as much with the Legends as they possibly could have, leaving the door open for NBA 2K to blow us away with retro content and features. Even before that though, NBA Live was dropping the ball with throwback players. Let’s take a look back…way back…

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Wayback Wednesday: Revisiting NBA Live 18

Wayback Wednesday: Revisiting NBA Live 18

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m giving NBA Live 18 a second look.

It’s fair to say that NBA Live didn’t live up to expectations on the eighth generation. We were hoping for a fresh start after NBA Elite 11 torpedoed the series during the seventh generation, but instead there were numerous unsuccessful attempts to rebuild. However, there were some flashes of brilliance and genuinely good ideas, which only makes the shortcomings of those eighth gen NBA Live titles more frustrating. Now that several years have passed and the weight of new game expectations has been lifted, those positive aspects do stand out, and can be appreciated.

As such, when I revisit an eighth generation NBA Live, I’m sometimes left surprised by how much I enjoyed dusting it off. While these second looks haven’t changed my mind to the same extent as NBA Live 10 or the Next Gen version of NBA 2K14, I do come away thinking that some of them hold up better than I remembered. This was true after Dee and I revisited NBA Live 18 using Parsec and the Xbox App, and had a really fun game. Indeed, I ended up picking up where I left off in Ultimate Team, and it inspired me to reconsider my previous critique. Let’s take a look back…way back…

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