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NLSC Podcast #518: EA Layoffs Don’t Impress, Retro Gaming Does

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From courtside of the virtual hardwood, it’s Episode #518 of the NLSC Podcast!

While we have our concerns about future releases, we’re arguably in a golden age for retro gaming! To that end, we note the further improvements to PCSX2 and Windows 11’s ability to run NBA Action 98 without issues, and recap our recent sessions with ESPN NBA Basketball (aka NBA 2K4) and NBA 2K18 for PlayStation 3. The latter was a game we played by request, and it surprised us with its quality! Revisiting a game from the end of a generation also leads us to reflect on whether NBA 2K24 will be the final prior gen release. We also react to the news of massive layoffs at EA, and join the community in speculating what it might mean – if anything – for the future of the NBA Live series.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NBA Live 10 2009 Roster V2.1 by Wiscard Rush

NBA Live 10 2009 Roster V2.1 by Wiscard Rush

You may recall that Wiscard Rush released a 2009 season roster for the PlayStation 3 version of NBA Live 10 back in November last year. He wasn’t quite done with the project though, as v2.1 of the roster is now available!

In addition to rolling back the league to Opening Night 2008, the roster now also features fixed player ratings for greater accuracy. Wiscard Rush has also corrected some team lineups, added a few extra players who were inactive but still on rosters at the beginning of the 2009 season, fixed a handful of jersey numbers, and updated all player accessories as necessary. All in all, it’s an even more comprehensive retro roster for NBA Live 10, combining the setting of NBA Live 09 with the enhancements of its successor.

You can download the 2009 roster for NBA Live 10 PS3 here! Note that it will work fine on both an original PlayStation 3, and the RPCS3 emulator. As a few people have asked about it, there’s no Xbox 360 version of the roster in the works, owing to the difficulty distributing saved files for 360, and a lack of emulation compatibility.

Congratulations once again to Wiscard Rush for the excellent work on this project! With March Modness underway, hopefully we’ll continue to see a variety of uploads for NBA Live, NBA 2K, and other basketball video games, across all platforms.

NBA 2K6, NBA 09, & NBA Live Highlights

NBA 2K6, NBA 09, & NBA Live Highlights

In case you’re not aware, Dee and I are frequently uploading highlight reels to the NLSC YouTube channel, spotlighting a variety of basketball video games that are in our rotations. The latest highlights feature NBA 2K6, NBA 09: The Inside, NBA Live 2004, NBA Live 06, NBA Live 09, and NBA Live 10.

As Dee and I discussed in Episode #516 of the NLSC Podcast, we’ve been on a major NBA Live kick with our Parsec sessions recently, which has produced some really fun co-op games featuring great highlights. Dee put together the reels for those games, which saw us taking on the Hornets with the Rockets in NBA Live 09, using LeBron James’ Cavaliers against Gilbert Arenas’ Wizards in NBA Live 10, picking up a clutch win over the Kings with the Warriors in NBA Live 2004, and staging a showdown between the 80s All-Stars and 90s All-Stars in NBA Live 06.

I’ve also uploaded highlights from my solo sessions against the CPU, including a game between the Nets and Thunder in NBA 09: The Inside, and a re-creation of the 2011 NBA Finals using a custom roster in NBA 2K6 for Xbox 360. These videos represent two of my basketball gaming goals for 2024, namely dipping into my collection to play games that I haven’t spent enough time with, and creating fun scenarios using default assets and minimalist modding.

Check out all of the highlights from NBA 2K6, NBA 09: The Inside, and those four NBA Live titles below! Be sure to subscribe to the NLSC YouTube channel for more basketball gaming content, and as always, feel free to hit Dee and I up with any suggestions of games that you’d like to see us play.

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NLSC Podcast #516: Michael Jordan, NBA Live, & MyTEAM Greed

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From courtside of the virtual hardwood, it’s Episode #516 of the NLSC Podcast!

Suffice to say, we’ve been on a major NBA Live kick lately! To that point, we’ve got some extremely enjoyable sessions with NBA Live 97, NBA Live 2004, NBA Live 06 (both versions), NBA Live 09, and NBA Live 10 to recap. We also join the community in reflecting on the NBA Live titles that we’ve spent the most time with over the years. On a less positive note, 2K has reached a whole new level of greed with NBA 2K24 MyTEAM. In addition to expressing our disgust, we commend some content creators for (finally) speaking out about these issues. We wrap up this week’s show with a celebration of Michael Jordan’s birthday, as we and our listeners share our fondest memories of MJ on the real and virtual hardwood alike.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Monday Tip-Off: Original Hardware or Emulation?

Monday Tip-Off: Original Hardware or Emulation?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on whether it’s better to play retro basketball games on original hardware, or via emulation.

My first foray into emulation actually happened around 1994, though I wasn’t too familiar with the term or concept back then. I was trying to get Commander Keen – a legendary platformer and true classic of vintage PC gaming – to run on an Archimedes Acorn desktop, using an official DOS emulator. I wasn’t nearly as computer savvy as I’d later become, so I failed in the attempt. I had more success a few years later when I was checking out one of the early Super Nintendo emulators for PC, which was also DOS-based. I recall feeling underwhelmed though, especially with the lack of audio.

These days, emulation has come a long way, to the point where the emulators for many consoles can mimic original hardware near-perfectly. Not only that, but they also have other enhancements including save states, media capture, visual filters, and so on. That’s led to some debate among retro gamers as to whether it’s preferable to play on original hardware or simply rely on emulation. Needless to say, the latter does raise some ethical and indeed legal questions, but assuming that you can play a game you own on the original hardware or an emulator, which method is superior? As far as the virtual hardwood is concerned, for me, it depends on my needs at any given time.

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Monday Tip-Off: End of the Road for PS4 & X1

Monday Tip-Off: End of the Road for PS4 & X1

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on how we might be reaching the end of the road as far as NBA 2K coming out on PlayStation 4 and Xbox One.

Although I don’t support Next Gen Elitism any more than other forms of gatekeeping, there is a valid point when you sift through the snobbery. At some point, support does have to end for older hardware and software alike. It’s the same reason that, as much I dislike the timeframe and impact of NBA 2K’s server shutdowns, I do understand the practice. I can even relate it back to my time creating roster updates for NBA Live. As more and more gamers moved on to playing NBA 2K on PC, it was increasingly hard to justify the time and effort needed to mod games that were no longer as popular.

That’s just for mods that cost nothing to produce, and are freely available. Once the majority of gamers have moved on to the latest generation of consoles, it makes sense – technically and financially – for developers to leave the previous one behind. It’s unfortunate, but that’s the reality of the situation. With an annual release like NBA 2K, there’s always the question of how long the previous generation will still be supported. While I don’t have any official word about this – this is absolutely just me speculating – the series’ history and the handling of NBA 2K24’s preview season and post-release support subtly hint at this being the end of the road for PS4 and X1.

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NLSC Podcast #504: NBA 2K14, Ten Years Later

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From courtside of the virtual hardwood, it’s Episode #504 of the NLSC Podcast!

If you can believe it, last Wednesday marked a decade since NBA 2K14’s release on PlayStation 4! As such, this week we’re celebrating the tenth anniversary of a truly iconic game, and a personal favourite. That includes looking back to our first impressions of both versions of NBA 2K14, reminiscing about the countless hours we’ve spent with them right through to today, and reflecting on the PC modding scene. We also read out some memories of NBA 2K14 that the community shared with us. Additionally, we have some fantastic basketball gaming sessions from the past week to catch up on, including a game of NBA Live 16 that makes us wistful about yet another missed opportunity for EA Sports.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #503: Good Vibes, Free Mods!

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From courtside of the virtual hardwood, it’s Episode #503 of the NLSC Podcast!

We’re all about good vibes and enhancing everyone’s basketball gaming, from recommendations about an Android emulator that allows you to play mobile games on your PC, to advocating for freely available mods! Fortunately, we do still have people releasing some great projects free of charge, including wiscard_rush who has just completed a great 2009 season roster for NBA Live 10 PS3. This leads us to join the community in speculating on why we’re not seeing anywhere near as many mods for NBA 2K24 as we have for previous games. We also ask the community which console they’d choose if they could only have one for life, and what they consider to be the turning points for NBA Live and NBA 2K.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NBA Live 10 2009 Roster by wiscard_rush Released

NBA Live 10 2009 Roster by wiscard_rush Released

Although our modding community has traditionally focused on the PC versions of NBA Live and NBA 2K as they’re the easiest to tinker with, we obviously do welcome custom rosters and other mods for the console releases as well. To that end, we have an exciting upload today as wiscard_rush has released a 2009 season roster for the PlayStation 3 version of NBA Live 10!

The roster features transactions, jersey numbers, and starting lineups accurate as of opening night 2009, effectively rolling NBA Live 10 back to NBA Live 09. This means that trades such as Allen Iverson to the Detroit Pistons haven’t happened yet, so that you can play out your own version of the 2009 season from the beginning.

What’s great about rosters for the PS3 version of NBA Live 10 is that they work on both original hardware, and the RPCS3 emulator! Copying the rosters to a PS3 does require an additional step to get them working with your profile, but wiscard_rush has provided steps to do that, thanks to earlier research by rudyjuly2.

Pick up the roster here in our Downloads database! For more information, previews, and installation instructions, check out the support topic here in the Forum. wiscard_rush also connected with NBA Live Dude to test out the roster, in a game that you can watch below.

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The Friday Five: 5 Basketball Game Collecting Regrets

The Friday Five: 5 Basketball Game Collecting Regrets

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five regrets I have regarding basketball game collecting.

Generally speaking, basketball game collecting is something that I don’t regret. I’ve enjoyed building up my collection, playing some games that I overlooked back in the day, and having a variety of titles to fall back on if I’m not enjoying the latest release. I’ve aimed to be a savvy collector with a sensible budget, so I don’t really have any regrets as far as the money I’ve spent. Well, sort of. In the past, I’ve carelessly bought the wrong version of a couple of titles, as well as a manual instead of the actual game, because I didn’t pay enough attention to the eBay listing. Rookie mistakes!

Fortunately, I wasn’t out of pocket for those erroneous purchases. Beyond that, adding to my collection has been fun and exciting, especially when I’ve been able to track down a rare game at a great price. I am, for the most part, quite satisfied with the games that I currently have at my disposal. However, I do have some regrets when it comes to my adventures in basketball game collecting. I’ve missed out on a few opportunities over the years, and at this point, I’m not going to get a second chance. There were understandable reasons that I passed up those opportunities of course, but it doesn’t mean that I don’t occasionally grumble at myself for letting them slip by.

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NBA Live 10 Fantasy Teams Highlights: Classic Teams

NBA Live 10 Fantasy Teams Highlights: Classic Teams

With the launch of NBA 2K24, you can expect plenty of post-release coverage and content from us, including commentary and highlight reels. However, I wanted to share a couple of recent uploads to our YouTube channel that you may have missed, featuring highlights from Fantasy Teams games in NBA Live 10.

As Dee and I have discussed on the NLSC Podcast, NBA Live 10 has been a reliable go-to for us to play over Parsec. I’ve also developed a much greater appreciation for it since revisiting it a couple of years ago, and it’s now one of my all-time favourite basketball video games. The Fantasy Teams mode has been a fun way of changing up our NBA Live 10 sessions, especially when we’ve put together makeshift classic teams. That brings us to the two highlight reels that I’m sharing today.

The first game is one that I played on an actual PlayStation 3, using a work-in-progress Fantasy Sandbox roster. Using Fantasy Teams and the players available in the default rosters, I put together the 2001 Orlando Magic and took on the 2001 Los Angeles Lakers. The second game was played using the PS3 emulator with Dee hosting over Parsec, where – inspired by the Mamba Moments in NBA 2K24 – we used Fantasy Teams to re-create a 2006 season matchup between the Los Angeles Lakers and Dallas Mavericks. Both games were a blast to play, and produced some great highlights in a game that still holds up superbly.

You can check out both of those highlight reels below! Be sure to subscribe to the NLSC YouTube channel for more basketball gaming content, including the weekly Top 10 Plays, episodes of the NLSC Podcast, game retrospectives, video essays, and more.

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Wayback Wednesday: NBA 07 by Sony Retrospective

Wayback Wednesday: NBA 07 by Sony Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the PlayStation 3 version of NBA 07, the 2007 season entry in Sony’s first party NBA series.

With the lack of options in the basketball gaming space nowadays, I’m often wistful for a time when several NBA titles were on the market year after year. Of course, not every game was available to me. Some were North American exclusives, unavailable to those of us in PAL regions unless we had the hardware to play imported games. This included a majority of Sony’s NBA series, making it both a region and console exclusive. In hindsight, that was never going to realistically allow it to challenge the dominance of NBA Live and NBA 2K!

Developed by San Diego Studio – probably best known for MLB: The Show – the NBA series only saw one official worldwide release, namely NBA 08. Mind you, given that the PlayStation 3 was region-free, that didn’t have to be a barrier for anyone who was willing and able to import games! Since adding a PS3 to my collection, I’ve been able to pick up some games that I never had an opportunity to play when they were new, such as college basketball titles. This also includes a few games from the NBA series, and today, I’m profiling NBA 07 with an in-depth retrospective. Let’s take a look back…way back…

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Wayback Wednesday: NBA 2K6 Retrospective (Xbox 360)

Wayback Wednesday: NBA 2K6 Retrospective (Xbox 360)

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the Xbox 360 version of NBA 2K6.

As I’ve said before, as someone who grew up with NBA Live, it took me a while to truly get into the NBA 2K series. There was a sense of brand loyalty, but beyond that, I was accustomed to NBA Live’s approach to controls, gameplay mechanics, and modes. I remember trying out the PlayStation 2 version of NBA 2K6, and feeling somewhat underwhelmed. If nothing else, I disliked the Isomotion controls, which remained a barrier to getting into NBA 2K for years to come. I preferred to make the best of some rough NBA Live releases, rather than acclimate to a different game.

Obviously, I’ve had a change of heart! A handful of NBA 2K titles over the past decade now rank as some of my all-time favourite basketball video games. I’ve also been able to revisit older NBA 2K titles, and really enjoy them. One older 2K release that I’ve grown rather fond of is NBA 2K6 for Xbox 360. It seems only fitting, since I’ve also warmed up to the Xbox 360 version of NBA Live 06 after giving it another look. However, while NBA Live 06 for Xbox 360 may be slightly underrated at times, NBA 2K6 is definitely a stronger all-around game. Let’s take a look back…way back…

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Wayback Wednesday: Own the Paint in NBA Live 08

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at Own the Paint in NBA Live 08.

Post play is an aspect of offense that not all basketball video games have been able to satisfactorily represent. Early hoops titles in particular were limited in this area, owing to a lack of animations and physicality. It wasn’t until games could feature a variety of moves, and the ability to properly back down and otherwise interact with defenders in the post, that we could really enjoy feeding big men down low. Even then, movement and controls could be clunky, which made posting up far less enjoyable (and viable) than simply driving the lane or taking jumpshots.

NBA Live 08 sought to improve upon post play with Own the Paint. While the name may sound gimmicky now – and certainly drew a few sceptical eye-rolls back in 2007 as well – it was a genuine and admirable effort to expand upon player control in post-up scenarios. I first experienced Own the Paint at the NBA Live 08 Community Event, and was immediately impressed by the new moves that we could pull off. Even after playing NBA 2K games with better post play mechanics, I still appreciate Own the Paint. Let’s take a look back…way back…

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Wayback Wednesday: Loading Screens in Basketball Games

Wayback Wednesday: Loading Screens in Basketball Games

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at loading screens in basketball video games.

While catching up on some Zero Punctuation and Extra Punctuation videos, the one in which Yahtzee is reminiscing about loading screens really spoke to me. And so, once again, I’m shamelessly jumping on a topic that was brought up by a far, far more well-known content creator! It’s a topic that I undoubtedly relate to, though. In the video, Yahtzee notes the nostalgia at play here, acknowledging that faster loading times are obviously an improvement. However, for gamers of our generation, they’re not just a reminder of youthful excitement, but also examples of creative design.

In particular, Yahtzee notes the use of mini-games and interactive elements on loading screens. This got me thinking about how basketball games have tried to keep us entertained while they load, notably the approach that NBA Live took during the seventh generation. Needless to say, lengthy loading times are not something I want to see return, and they can be an annoyance while retro gaming. There’s nevertheless nostalgia there however, and it’s interesting that some ideas were dropped before loading times were shortened. Let’s take a look back…way back…

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