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Monday Tip-Off: Would Two 2K Games Be Better Than One?

Monday Tip-Off: Would Two 2K Games Be Better Than One?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the idea that having two separate NBA 2K games would be better than one.

In case you’re unfamiliar with this idea, there have been times when gamers have suggested that there should be two editions of NBA 2K on the market; essentially, an online-oriented release, and a more traditional offline version. The logic behind this unusual suggestion is that online and offline play can adversely affect one another during the design process, leaving fans of one or the other (and sometimes, both) to be left disappointed. It’s also been suggested that one version could be fully-priced, while the other is free-to-play and based around microtransactions.

When you put it like that, the idea of having two NBA 2K games isn’t as strange as it first seems. It’s highly unlikely though, and it would undoubtedly have drawbacks. Of course, even the best ideas have their downsides, and no concept will be universally popular. With that being said, could it work, and would it be a better approach than what we have now? I’ve previously broached the idea of having a spinoff “Legends” version of NBA 2K that focuses on historical content, and EA Sports has arguably set a precedent with World Cup editions of FIFA. Let’s take a look at what having two NBA 2K games would mean for the series, both for 2K and us as basketball gamers.

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Wayback Wednesday: NBA in the Zone Retrospective

Wayback Wednesday: NBA in the Zone Retrospective

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA in the Zone, developed and released by Konami.

The sim-arcade hybrid genre of basketball video games is one that I’ve really come to appreciate in recent years. I didn’t play many of them growing up, as I preferred NBA Live for its more realistic approach to the sim style, and NBA Jam for its definitive arcade experience. While I ultimately still prefer games that are firmly sim or arcade in their style of play, sim-arcade hybrid titles undoubtedly have their place. The best ones strike a fun balance between a realistic depiction of basketball, and exaggerating the action for looser, up-tempo gameplay that takes a few liberties with accuracy.

Because they occupy a middle ground between simulation and arcade games, there are a handful of games that could be considered sim-arcade hybrids. And 1 Streetball is definitely in the conversation, mixing 5-on-5 gameplay with some power-ups and slightly exaggerated dunks. NBA Live 2003’s wackier elements arguably make it a candidate, though it’s still mostly sim at its core. When I think of prime examples of sim-arcade hybrid games though, Konami’s hoops titles are what come to mind, and that includes NBA in the Zone. Let’s take a look back…way back…

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Monday Tip-Off: The Sim-Arcade Hybrid

Monday Tip-Off: The Sim-Arcade Hybrid

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on the sim-arcade hybrid genre of basketball video games.

When it comes to 5-on-5 basketball video games, I’d consider myself a sim gamer. Going back to playing NBA Live in the 90s, it was my desire to see the series strive for more realism. When I finally warmed up to the NBA 2K series, I was delighted at the authenticity in the games. Sure, there were a few rude shocks as I realised that I perhaps wasn’t as sim as I thought, and had to adjust to play a more realistic style of virtual basketball, but I loved that that was necessary. There have been some great sim titles in every era that I’ve enjoyed immensely.

At the same time, I’m a fan of the arcade style, too. I grew up playing NBA Jam as well as NBA Live, and I’d alternate between the two, depending on what I was in the mood for. To that point, while I’d call myself a sim gamer, I’m an arcade gamer as well, with many fond memories of playing both types of hoops titles. However, there is a style of basketball video game that I’ve tended to overlook through the years: the sim-arcade hybrid. These games have combined elements of sim and arcade titles to create their own style of gameplay that definitely has its place in the genre. As I’ve expanded my collection, I’ve come to appreciate these sim-arcade hybrid games.

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Monday Tip-Off: Sim Heads Are Not Casuals

Monday Tip-Off: Sim Heads Are Not Casuals

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a rebuttal to the idea that basketball gamers who are sim heads are somehow casuals.

Since we’re all on the internet here, I’m going to assume that we’re all familiar with Harvey Dent’s line in The Dark Knight about either dying a hero, or living long enough to become the villain. It’s up there with Alfred musing that some men just want to watch the world burn; another line that the internet loves, especially wannabe nihilist edgelords. In any case, Dent’s observation can be applied to the real world as well. From people who tarnished their reputation, to simply finding yourself on the wrong side of the argument as time goes by, it’s possible to end up as the bad guy.

Of course, when it’s a matter of fandom infighting, “bad guy” is a relative term. We’re more likely to throw around a word like “casuals” to dismiss the opinions of people we disagree with, ostensibly because they just don’t get it. For a long time, gamers who played basketball games, but didn’t know or care much about the real sport, were the ones who were branded with the “casuals” label. While I don’t agree with the gatekeeping nature of that, it made sense in so much as sim games in particular were designed with hardcore hoop heads in mind. These days, sim heads are being called “casuals” by those who advocate for cheese and “stick skills” over realistic gameplay.

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NLSC Podcast #490: Sim Nation vs. Comp Players vs. Cheesers

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From courtside of the virtual hardwood, it’s Episode #490 of the NLSC Podcast!

As we await the first previews of NBA 2K24, a war of words has broken out between members of Sim Nation, comp players, and the cheesers. To that end, we discuss how toxic the discourse has become, and read out some of the community’s thoughts on the matter. As always, we catch up on what we’ve been playing this past week, from MyNBA in NBA 2K23 and MyGM in NBA 2K14, to Ultimate Team in NBA Live 18 and Fantasy Teams in NBA Live 10. We’ve also got some small updates on a couple of modding projects. Inspired by Julius Erving’s recent comments, we also share our thoughts on personal bias and agendas in Top 10 lists and other rankings, noting the similarities between discussions of NBA history and classic basketball video games.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

NLSC Podcast #479: Narratives, Nuggets, & Inspiration

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From courtside of the virtual hardwood, it’s Episode #479 of the NLSC Podcast!

With some big stories and events in the NBA right now, our attention turns to real hoops this week! From the Denver Nuggets making their very first NBA Finals, to Carmelo Anthony announcing his retirement, to the latest sad and bitter tirade from Scottie Pippen, we’ve got some thoughts to share. Speaking of real basketball, we also join the community in talking about the pre-game rituals and inspirational material that gets us pumped up to play pick-up and league games. As for the virtual hardwood, we discuss a false narrative regarding the style of NBA Live and NBA 2K during the 2000s, and shout out some excellent content creators in the community. In this week’s mailbag, we’re taking a look back at the Overall Ratings of the top seven active players in ESPN NBA 2K5.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Slam ‘N Jam Featuring Magic & Kareem Highlights

Slam 'N Jam Featuring Magic & Kareem Highlights

While there’s been plenty of discussion about sim and arcade basketball video games over the years, not enough attention has been given to the sim-arcade hybrid subgenre. I’ll actually be talking about it in a future Monday Tip-Off article, but in the meantime, why not check out one of those games in action? That game is the PC version of Slam ‘N Jam featuring Magic & Kareem.

Dee recently played a game of Slam ‘N Jam using Magic & Kareem’s All-Stars against Atlanta, and put together a highlight reel for our YouTube channel. As you can see, the game combines simulation elements as far as 5-on-5 play with NBA rules, but leans in an arcade direction with a fast pace and soaring dunks, without going full NBA Jam. It’s a very similar style to Konami’s games such as NBA Give ‘n’ Go, and as these highlights demonstrate, that approach to the virtual hardwood can be just as fun as games that are strictly sim or arcade. See for yourself!

I’ve previously profiled Slam ‘N Jam in a Wayback Wednesday retrospective, which you can check out here. Be sure to subscribe to our YouTube channel for more gameplay highlights, as well as retrospectives, video essays, and other content, including the weekly Top 10 Plays curated by Dee, which has just entered it’s third year. As always, feel free to hit us up with any suggestions for games that you’d like to see us play!

NLSC Podcast #456: The Truth About Sim Basketball

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From courtside of the virtual hardwood, it’s Episode #456 of the NLSC Podcast!

A recent Tweet from a fellow “old head” perfectly summed up why it’s a ridiculous insult for anyone who’s been around the block and knows their stuff. It’s quite timely too, as this week we’re reflecting on what simulation basketball actually means in 2022. We discuss how changes in the real NBA have affected the virtual hardwood in terms of what gamers want and what they’re emulating, and compare it to our more traditional notion of sim hoops. Our deep dive encompasses everything from mindless playcalling to the selfishness and meta gaming that dominates the online scene. In this week’s mailbag, we’re quizzing the community on the top six current and classic players in NBA 2K17.

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

Wayback Wednesday: Revisiting NBA Live 2003

Wayback Wednesday: Revisiting NBA Live 2003

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m revisiting NBA Live 2003 yet again, albeit with a slightly different perspective.

I’ve profiled NBA Live 2003 in a number of articles now. In addition to the in-depth retrospectives for the 20th and 25th anniversaries of the NBA Live series, I’ve also taken a look back at Freestyle Control. I’ve reminisced about the Courtside Comedy Cutscenes, a myth about the gameplay style settings, the soundtrack, and even my attempts to replicate a move seen in the game’s intro. In short, not only did I spend hours playing and modding NBA Live 2003 when it was new, but I’ve often gone back and revisited it years later. As such, this may seem like a well-trodden path.

However, I do believe that I have some new things to say after revisiting NBA Live 2003 more recently. We’ve also reached the game’s own 20th anniversary, and with my twenty year high school reunion right around the corner, it’s another game that I’ve been reflecting upon. This won’t be an in-depth review along the lines of my previous retrospectives, and I do still stand by observations I’ve made in the past. Nevertheless, even though I played it frequently upon release compared to games like NBA 2K14, NBA Live 06 for Xbox 360, and NBA Live 10, I appreciate NBA Live 2003 far more after revisiting it in 2022. Let’s take a look back…way back…

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Monday Tip-Off: Who Put Basketball In This NBA Game?!?

Monday Tip-Off: Who Put Basketball In This NBA Game?!?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on people who dismiss the importance of realistically depicting basketball in an NBA game.

A few years back, I wrote an article questioning whether basketball gamers were still simheads. It’s one of those topics that I always want to approach carefully, so as not to fall victim to the same gatekeeping nonsense that I despise. While some games are for the “strictly hardcore” crowd, most genres should be welcoming to everyone. That doesn’t mean they can’t have a learning curve and competitive play, but they should be accessible to newcomers, and fun for all. Furthermore, it’s vital that a game like NBA 2K is able to cater to different tastes, within reason.

However, we’ve reached the stage where prominent voices in the community – and their fanbases – are actively pushing back on the realistic depiction of basketball in an NBA game. As someone who has been playing hoops games for decades and seen the rise of NBA 2K and the fall of NBA Live owing to their respective abilities to deliver sim titles that are both fun and realistic, it’s dismaying to see some truly terrible takes receive the amount of support that they do. The notion that an NBA sim game doesn’t need to strive for any sort of realism or basketball strategy is absurd. It speaks to the downside of NBA 2K’s broadening popularity, and catering to a wider audience.

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Monday Tip-Off: The Habit Basketball Gamers Can’t Break

Monday Tip-Off: The Habit Basketball Gamers Can't Break

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with a look at the habit that most basketball gamers struggle to break.

By now, many of the basic concepts and mechanics in basketball video games are well-established. That familiarity allows experienced virtual hardwood gamers to get acclimated with new titles swiftly, and in turn, enjoy them sooner. To that point, when there are major changes to an aspect of the core mechanics, it’s far more likely that the initial impressions will be negative, or at least mixed. Sometimes this is because the changes that have been implemented failed to improve upon the previous concepts. Other times, it reveals our inflexibility regarding certain habits.

There’s one habit in particular that I believe most of us have trouble breaking. It’s not entirely our fault, of course. Basketball video games encourage us to make habitual use of this mechanic. It represents a core aspect of playing the sport, and allows us to perform advanced moves. We’ve always had to be careful about how we use it, as its short-term benefits are balanced by finite availability and long-term drawbacks. As sim games in particular have become even more realistic and sophisticated, overuse of this mechanic has been exposed as a bad habit. I am of course referring to sprinting – or turbo, as it’s also been called – and our tendency to constantly move at top speed.

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Monday Tip-Off: Fantasy Concepts In Sim Games

Monday Tip-Off: Fantasy Concepts In Sim Games

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with my thoughts on sim basketball games adopting fantasy concepts.

The concept of “sim” in basketball and sports gaming raises many questions. Just how much realism should a game strive for? For that matter, what is “sim”? Obviously it implies realism, but just how closely should it resemble reality? Does it mean accurate down to the last detail, or can it take some liberties for the sake of accessibility and enjoyment? It’s a balancing act that sim games have been attempting for decades now. From a gamer’s perspective, we can sometimes tailor the experience through the use of gameplay sliders, but they aren’t available in all modes.

Of course, when it comes to fantasy concepts in sim games, the issue goes beyond the action between the lines. Franchise modes are based on real aspects of the NBA, but they invite us to create our own reality with fictional results and player movement. When we place ourselves into the games to play out a career and participate in the connected online modes, it’s indulging a fantasy. Realism also goes out the window with the card collecting modes, where we can assemble fantasy lineups with players from different decades. Even the All-Time and All-Decade teams count as fantasy concepts in sim games! The question is: can we, or indeed should we, draw a line?

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NLSC Podcast #404: Cheese Not Found

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Episode #404 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

After an intense battle, the Semi-Finals of the NLSC NBA Live 10 Tournament are over, and the Finals match-up has been set. Once again, we note the importance of competing until the final buzzer. Following on from last week’s revisiting of NBA Live 96 PC, we played NBA Live 97 PC over Parsec, and basked in the radical 90s goodness of its presentation. We also played NBA Live 16, and tested a work-in-progress mod for NBA 2K16. Meanwhile, the latest patch for NBA 2K22 Next Gen has cut down on cheese, and some gamers aren’t happy. Conversely, we’re all for it, and push back on the suggestion that the game shouldn’t be realistic. We also reflect on the importance of shot timing mechanics.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

NLSC Podcast #381: Recurrent Fun, Not Recurrent Revenue

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Episode #381 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

We have a lot on our minds this week! Our NBA Live 10 sessions continued with another epic clash that delighted us with its authenticity. NBA Action 94 and 95 were also briefly in the rotation, and they had their interesting points. Unfortunately, NBA Live 15 and 16 provided a reminder of staples that have been missing from the series for years. Playing NBA Live 10 as well as NBA 2K14 on PS4 also leads us to reminisce about external factors that tainted our first impressions of games we later came to enjoy. Meanwhile, a comment blaming the community for recurrent revenue mechanics has us fired up; suffice to say, we disagree! We also cover a recent fix in NBA 2K21 Next Gen, and answer a mailbag question about gameplay improvements that we’re yet to see.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: Are Short Quarters The Standard?

Monday Tip-Off: Are Short Quarters The Standard?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with a few thoughts on games being designed around playing on short quarters rather than the regulation length of 12 minutes.

Playing on 12 minute quarters rather than shorter settings has been a point of pride for me over the years. Well, pride may be too strong of a word – it’s not really any kind of accomplishment, after all – but I always felt fulfilled when I could play through a full 82 game season with regulation quarter lengths. The downside is that even in my favourite franchise experiences, I usually didn’t play more than a couple of seasons unless I resorted to simulating. As I’ve grown older and gained new responsibilities, I’ve had to make peace with the idea of simming games.

It’s been harder to warm up to the idea of playing on short quarters, though. It just doesn’t feel right; it’s not “sim”. If nothing else, I don’t like that the minutes per game averages for my team don’t line up with the rest of the league. The addition of an accelerated clock in various NBA Live titles over the past generation, as well as the ability to normalise stats in NBA 2K’s franchise modes, has provided a solution here. Of course, in MyCAREER, longer quarters allow for more Badge progress in short order, and there’s no normalisation option for stats. Caring too much about that does seem like folly however, as it feels like games are designed for short quarters.

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