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NLSC Podcast #514: NBA 2K24’s New ToS is Complete BS

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From courtside of the virtual hardwood, it’s Episode #514 of the NLSC Podcast!

NBA 2K24 is prompting gamers to accept a new Terms of Service that includes updated clauses regarding class action lawsuits and digital purchases. We discuss how the move has further eroded goodwill, especially as the language comes across as threatening in the wake of recent legal action against Take-Two, and opting out is a deliberately challenging process. While noting NBA 2K’s fall from grace as the darling of basketball gaming, we also criticise the silence from influencers and much of the gaming media, as well as the apologist rhetoric that some gamers are spouting. In short, it’s not an issue that basketball gamers should allow to be swept under the rug!

To get involved with the mailbag or to provide any feedback on the show, hit us up in the comments, reach out on social media, or post here in the NLSC Forum! For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. You can also find the show on our YouTube channel, along with the rest of our video content. As always, thanks for tuning in, and go get buckets!

The Friday Five: 5 Reasons NBA 2K Has a Virtual Monopoly

The Friday Five: 5 Reasons NBA 2K Has a Virtual Monopoly

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five reasons that NBA 2K now has a virtual monopoly over the virtual hardwood.

We’re fortunate that the NBA hasn’t followed the NFL’s example of offering video game developers and publishers exclusive rights to their license. In theory, we could still see an array of licensed NBA video games from a variety of companies, since there’s nothing legally preventing them from throwing their hat into the ring. Of course, in terms of feasibility and practicality, it’s not so simple. NBA 2K has set a high bar that sim basketball games are expected to clear and raise, meaning the NBA license alone won’t allow alternative titles to compete.

Since no one else is taking a chance on competing with NBA 2K, they have a virtual monopoly when it comes to basketball video games. Sure, there have been a handful of NBA Live games over the past decade – though none since 2018 – as well as two NBA Playgrounds titles. We’ve also seen some indie hoops games that don’t use the NBA license, including the outstanding Basketball Classics. However, NBA 2K is the only Big Name™ in basketball gaming, and the lack of alternatives and competition is essentially a monopoly. How did we get to this point? Here are five reasons that NBA 2K was able to establish a monopoly, with a little help from its one-time competitors.

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Monday Tip-Off: A Failure to Communicate

Monday Tip-Off: A Failure to Communicate

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some reflections on 2K and their failure to communicate.

Social media has granted us more access to brands than ever before. Whether it’s getting in touch when there’s a problem, or staying up to date on new products and services, it’s as simple as following an official account. The way that we interact with brands is a reflection of online discourse in general, running the gamut of friendliness and respectfulness. It’s why I’ll always advocate for constructive feedback and not stooping to the level of personal attacks. Of course, I also understand feeling so frustrated that your words end up being terser than you perhaps intended.

How about the way that brands interact with us? While many official social media accounts stick to professional, PR-friendly posts and replies, some brands have developed a reputation for being provocative. The official Wendy’s account has built an online brand of sass, poking fun at its competitors and involving itself in trending topics with an assortment of zingers. Other accounts have followed their lead, with mixed results. After all, a corporation jumping on memes is often a “How do you do, fellow kids” moment. Even if it’s not, it can come across as tone-deaf, particularly when a company like 2K has demonstrated a failure to communicate with respect.

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Wayback Wednesday: The Eco-Motion Engine

Wayback Wednesday: The Eco-Motion Engine

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at NBA 2K’s Eco-Motion Engine.

Over the years, we’ve become more aware of – and concerned with – the technology under the hood of video games. The announcement that a game will be running on a specific engine may excite gamers, or disappoint them. Sometimes, we assume too much here. After all, the same engines have powered good games and bad games alike. Time, resources, and design choices that harness the power of the engine, are paramount. In-house solutions can also offer an advantage over widely-used engines such as Unreal, since they’re custom-built for a title or series.

Perhaps the most famous basketball game engine is Eco-Motion. It debuted in the PlayStation 4 and Xbox One version of NBA 2K14, facilitating a landmark release in basketball gaming. Many basketball gamers remember it fondly, and are wistful that it was replaced by tech that many say hasn’t felt nearly as good. What was it all about? Let’s take a look back…way back…

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Wayback Wednesday: Shaq & His Superman Tattoo in Basketball Games

Wayback Wednesday: Shaq & His Superman Tattoo in Basketball Games

This is Wayback Wednesday, your midweek blast from the past! From retrospectives of basketball games and their interesting features, to republished articles and looking at NBA history through the lens of the virtual hardwood, Wednesdays at the NLSC are for going back in time. This week, I’m taking a look back at the history of Shaq and his Superman logo tattoo in basketball video games.

Not only is Shaquille O’Neal one of the greatest players in the history of basketball, but he’s one of the most prominent faces in basketball video games. By virtue of a 19-year NBA career and the inclusion of historical content, Shaq has appeared in at least one video game every year going back to 1993; a streak that rivals his “teammates in the NBA Finals” record! Of course, when it comes to depicting the Diesel in video games, accuracy demands that he’s sporting his ink. On that note, as you’re probably aware, Shaq has a prominent tattoo of the Superman logo on his left arm.

As the detail on player models improved, virtual Shaq likewise began sporting his Superman tattoo; or did he? As RayRay_953 pointed out in the Forum, there’s an interesting history with Shaq’s ink and its appearance in basketball video games over the years. Certain games have achieved a degree of accuracy with the tattoo, while others have taken some creative liberties with the design. I’ve scoured the games in my collection to bring you an overview of how different titles depicted Shaq with his Superman tattoo throughout the years. Let’s take a look back…way back…

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The Friday Five: 5 Cover Players That Won Titles The Same Year

The Friday Five: 5 Cover Players That Won Titles The Same Year

Welcome to another edition of The Friday Five! Every Friday I cover a topic related to basketball gaming, either as a list of five items, or a Top 5 countdown. The topics for these lists and countdowns include everything from fun facts and recollections to commentary and critique. This week’s Five is a list of five cover players that won NBA titles in the same season their game came out.

Last week, I listed five players who graced video game covers in the same year that they made the NBA Finals. More specifically, I was referring to players who made the Finals, but were ultimately the runners-up. Obviously, cover players who won titles while being the face of a game technically qualify as examples for last week’s list as well. However, I did want to draw a distinction between the cover players who “only” made it to the Finals that same year, and those who actually won titles. While both are accomplishments and interesting trivia, the latter is naturally rather more special.

To that end, the number of cover players that won titles in the same year is smaller than the already select group of names who made the Finals while being the face of NBA Live, NBA 2K, or another title. As I noted last week, publishers like EA and 2K are no doubt more interested in a player’s popularity and marketability than whether they’ll be in the Finals, or NBA Champions. I have no doubt that they’re happy when it does occur, but given that it’s a gamble even if they ink a deal with a player from a contender, it’s a bonus boost to the brand at the end of the day. NBA Champion cover players are something that a handful of titles can boast however, including these five.

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Monday Tip-Off: The Community, Or The Wrong Parts of It?

Monday Tip-Off: The Community, Or The Wrong Parts of It?

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Join me as I begin the week here at the NLSC with my opinions and commentary on basketball gaming topics, as well as tales of the fun I’ve been having on the virtual hardwood. This week, I’m tipping things off with some thoughts on blaming the entire basketball gaming community for changes and additions that only a vocal minority asked for.

Even though everyone in the basketball gaming community shares a common passion, we’re not always on the same page. We’re divided along several lines: mode of choice, online or offline gaming, ideal controls and mechanics, how much realism the games should have, and so on. This makes it impossible for anyone to speak on behalf of the entire community, and no one person’s vision alone is right for basketball gaming. In turn, developers have many voices to listen to – some offering up conflicting feedback – and so are guaranteed to disappoint a contingent of the fanbase with certain choices.

While we collectively understand that, in our disappointment and indeed our outrage, it’s difficult to accept. When we’re disappointed and angry – whether it’s about video games or anything in life – we want to lay blame. We point the finger at developers, the suits, and even ourselves. In all three cases, that blame isn’t entirely misplaced. However, when it comes to blaming ourselves, we’re talking about a much larger group; a group that has less control than the other two, and is less likely to be wholly in agreement. As such, when we blame what we see as an undesirable aspect of NBA 2K on the community, we’re often pointing the finger at the wrong parts of it.

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Monday Tip-Off: Goodwill Goes Both Ways

Monday Tip-Off: Goodwill Goes Both Ways

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some frank thoughts on how goodwill goes both ways when it comes to basketball gamers, and basketball video game developers.

It’s neither a stretch nor a startling revelation that the relationship between the NBA 2K developers and NBA 2K gamers is not as cordial as it once was. There was a time when 2K was the darling of basketball gaming. While EA Sports failed to deliver with NBA Live, Visual Concepts was going from strength to strength with NBA 2K. They listened, they innovated, and their hard work paid off. NBA Live was no longer in the picture, and while that was a sad outcome in many ways, the superior hoops game had conquered the market. Unlike Madden, they did it through quality, not exclusitivity.

Such a track record of excellence and gamer satisfaction fosters trust and goodwill in the brand. That’s not to say that the product was always perfect, because no game is. The quality was consistently impressive though, and the developer blogs during the preview seasons felt trustworthy because the games seemingly always delivered. In recent years, however, that trust and goodwill has diminished. For our part, we’re an angrier fanbase that as a whole, doesn’t always engage as politely as we should. We have reasons to be upset and our terseness is understandable, but I also sympathise with the devs’ frustration. Goodwill is vital in this relationship, and it goes both ways.

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Wayback Wednesday: NBA Action 98 Retrospective

Wayback Wednesday: NBA Action 98 Retrospective

This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia. Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content. This week, I’m taking a look back at NBA Action 98, also released under the name NBA Fastbreak ’98.

Back in the days when demo CD-ROMs were still a thing, I happened to get my hands on a collection titled Sportz Crazy 2. Released by Sprint Software circa 1997, it featured over twenty sports game demos, in addition to a bunch of Windows 95 tools (including Internet Explorer 4!). As you might expect, my attention was immediately drawn to the basketball games, one of which was Slam ‘N Jam. The other was NBA Action 98, a game published by Sega Sports that was also available on the Saturn. NBA Fastbreak ’98 was the title given to the PlayStation version.

Both titles may be unfamiliar to younger basketball gamers, but the game stands as a significant release, being the forerunner to the NBA 2K series. It went head to head with NBA Live 98, and while EA Sports’ title was better across the board, NBA Action 98/NBA Fastbreak ’98 displayed many of the traits and the attention to detail that would eventually make NBA 2K the premier brand in sim-oriented basketball games. I’ve since picked up the full versions of both NBA Action 98 and NBA Fastbreak ’98, so let’s take a look back…way back…

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NLSC Podcast #390: Well, It’s No Garfield Kart!

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Episode #390 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

After reflecting on a major milestone, we turn our attention to the new 2K NextMakers program. It’s not something we’re likely to be a part of, and we have our concerns about its effectiveness. Meanwhile, our first game of NBA Live 10 in a few weeks produced one of the most memorable moments either of us have ever experienced on the virtual hardwood. We also continue to marvel at the detail in the last great NBA Live release. Elsewhere, prices are rising for video game collectors, and it’s beginning to affect hoops titles as well. There’s some NBA 2K22 news, but it’s difficult to muster excitement about go-karts in MyCAREER. In this week’s mailbag, we discuss the status of two former NBA 2K developers, and roster inaccuracies.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: The Preview Season Sucks (And It Won’t Change)

Monday Tip-Off: The Preview Season Sucks (And It Won't Change)

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some candid thoughts about the preview season these days: it sucks, and nothing will change in that regard.

Yeah, I said it. I suppose I could’ve said it more eloquently. I could have said that the preview season has become a monumental annual disappointment. It would be more poetic to say that the preview season was once more like a succulent banquet that we couldn’t wait to feast upon, but is now an unappetising meal that leaves us wanting so much more. There’s a multitude of flowery adjectives and colourful similes that I could use to make my point here, but sometimes, blunter is better. And to be blunt, the preview season for basketball games now sucks.

It’s been that way for a while, but it feels as though it’s plumbing new depths. We’re less than a month away from the release of NBA 2K22, and there’s been barely any news, and seemingly even less excitement and hype. Granted, there are things in the world that are more important than a basketball video game, but that’s always been the case, and escapism is a prized commodity right now. Unfortunately, a combination of relative silence and growing frustration within the basketball gaming community has turned what was once an exciting part of the year into a dull march to the release date. I hate that many of us have become so cynical and unenthused, but it’s not our fault.

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NLSC Podcast #387: The Return of Leftos (Part 1)

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Episode #387 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

It’s the Return of Leftos! The former NLSC Team member and original host of the show joins us to talk about his eight years working at Visual Concepts, where he is now the Lead Software Engineer Backend on the NBA 2K series. We talk about his work on the game’s various franchise modes, and the dedication to the franchise experience even as modes such as MyCAREER and MyTEAM have become more popular. The concept of realism in franchise modes is also brought up, along with Leftos’ background in basketball. Oh, and the importance of adding some unruly geese in The City.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

Monday Tip-Off: The NBA Live Series Deserved Better

Monday Tip-Off: The NBA Live Series Deserved Better

We’re at midcourt, and the ball is about to go up…it’s Monday Tip-Off! Start your week here at the NLSC with a feature that’s dedicated to opinions, commentary, and other fun stuff related to NBA Live, NBA 2K, and other basketball video games. This week, I’m tipping things off with some candid thoughts on the downfall of the NBA Live series, and how it – and basketball gamers – really deserved better.

Maybe it’s too early to be eulogising the NBA Live series, though others might argue that it’s too late. It’s been almost two years since the official Twitter posted an update on the future of the series, announcing that EA Sports would be skipping NBA Live 20. Since then, the account has only Re-Tweeted a tribute to the late Kobe Bryant. While the silence is deafening and does little to convince fans that the door hasn’t been slammed shut on the NBA Live series, the lack of an official announcement and the occasional interesting leak or rumour has maintained a glimmer of hope.

However, after another EA Play without any word on the future of the series, many of the fans who have continued to fly the flag for NBA Live are beginning to give up on it ever returning. If nothing else, supporters of the brand are resigning themselves to the fact that until they actually hear concrete news, there’s no point in speculation and getting their hopes up. I’d count myself in the second group, though I’ve never been less optimistic about NBA Live. You may ask why we wanted NBA Live to return, and why we care about its current state. To be blunt, the NBA Live series deserved much better than it received over the past fifteen years, and so did hoops gamers.

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NLSC Podcast #368: You Say Ancient, We Say Classic

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Episode #368 of the NLSC Podcast is out now! Derek (aka Dee4Three) and I are your hosts for this weekly podcast that’s all about basketball gaming.

Picking up some extra copies of NBA 2K12 has revealed some interesting details, but we’re still searching for answers about a possible limited edition cover. Meanwhile, comments on a recent YouTube video underscore how NBA 2K21 Next Gen wasn’t the leap that many gamers were hoping for. Speaking of NBA 2K’s future, we discuss Visual Concepts’ recent acquisition of HookBang, and what it means for the series. We also have some thoughts on remarks from Sony’s Jim Ryan regarding backwards compatibility, and his dismissal of classic games as unplayable. In this week’s mailbag, we’re building our own arcade basketball game based on one of three classic titles, and recalling our experiences with Sony’s NBA series.

Join in the conversation in the comments below, or here in the Forum! Additionally, feel free to hit us up with any feedback on the episode, as well as mailbag questions and topic suggestions for future shows. For more information on the NLSC Podcast including episode guides, check out this page in our Wiki. The show also comes out on our YouTube channel, so be sure to subscribe for future episodes and other video content.

The Friday Five: 5 Pettiest Moments in Basketball Gaming

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Welcome to this week’s edition of The Friday Five! The Friday Five is a feature that I post every Friday in which I give my thoughts on a topic that’s related to NBA Live, NBA 2K, and other basketball video games, as well as the real NBA, and other areas of interest to our community. The feature is presented as either a list of five items, or in the form of a Top 5 countdown. This week’s Five lists some of the pettiest moments we’ve seen in basketball gaming.

Is it fair to say that some of the most talented and creative people are also among the pettiest? As someone who grew up reading Roald Dahl’s books, such as Charlie and the Chocolate Factory, Danny, Champion of the World, The Twits, and other classics, I’d have to say yes. Comparing the stories to Dahl’s autobiographical works, Boy and Going Solo, it’s obvious that he based many of his villains on people that he’d met and didn’t care for. In Danny, Champion of the World, he flat out named Danny’s abusive teacher after one of his own schoolmasters whom he loathed (I’d say quite rightfully).

With that in mind, it’s probably fair to say that spite is a driving influence in a lot of people’s creative process. The amount of recording artists who have released songs written about an ex – famous or otherwise – also stands as a good example here. As a creative medium in which there’s competition, video games likewise invite some petty potshots and snarky slams. With there once being a heated rivalry between NBA Live and NBA 2K, both EA Sports and Visual Concepts have been guilty of pettiness. On the other hand, pettiness has also resulted in some amusing Easter eggs and design choices. Without further ado, here are five of the pettiest moments in virtual hoops!

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